Let's say I make a mesh from a collection of random points:
SeedRandom[1234] points = RandomReal[1, {20, 2}]; mesh = VoronoiMesh[points] For the purposes of my question we can just make an automatic highlighting of each cell (I want the colors of each cell to be different):
HighlightMesh[mesh, Table[{2, {i}}, {i, 20}]] I want to be able to take the colored mesh and remove the edges between each "cell" so that it essentially goes from one color to the next. Of course, I could just color each edge the same color as a cell it is touching, but that seems to be inefficient, especially if there is a quick way to remove the edges. I can't seem to find a way to just make the edges non-existent in the drawing of the mesh. From what I have been looking up, it seems like there is a lot of undocumented things you can do with meshes, and even if something is documented it is difficult to find what you are looking for sometimes since the information of meshes in Mathematica is so extensive.
Thanks in advance.
UPDATE The answer so far works for the color mesh I posted, but what if my cells are darker in color? In this case changing the Opacity doesn't quite do the trick.
Opacity set to 0 for edges:






