How can I discretize a Graphics3D object that makes use of Scale and Rotate? When I try DiscretizeGraphics I get an EmptyRegion; the documentation warns of this, at least for Scale, under Possible Issues.
Graphics3D[Rotate[Scale[Ball[], {1, .7, .4}], 0.6, {0, 1, 2/3}]] // DiscretizeGraphics EmptyRegion[3]
I cannot use Scale and Rotate after discretizing.
Rotate[Scale[DiscretizeRegion@Ball[], {1, .7, .4}], 0.6, {0, 1, 2/3}] (* fail *) GeometricTransformation also fails.
GeometricTransformation[DiscretizeRegion @ Ball[], ScalingTransform[{1, .7, .4}]] I am using version 10.1.

DiscretizeRegion@ TransformedRegion[Ball[], ScalingTransform[{1, .7, .4}]].GeometricTransformationis meant to be applied to graphics primitives. The equivalent for (mesh) regions would beTransformedRegion. $\endgroup$TransformedRegion!! That's what I was forgetting. LOL. Thanks for working faster than my own brain. :D $\endgroup$