How can I create a logical intersection of MeshRegion objects that are three-dimensional? The RegionIntersection function will not work (see "possible issues" in the Mathematica documentation https://reference.wolfram.com/language/ref/RegionIntersection.html).
I know that RegionPlot3D allows logical operators - perhaps there is a way to plot the MeshRegions to a RegionPlot3D and use logical operators to create an intersection?
Something else I thought may work is checking for region membership in all the regions I want to intersect of the tetrahedra making up the mesh region, but RegionMember only checks membership of points.
The types of MeshRegions I am working with are 3D Delaunay, for example
DelaunayMesh@RandomReal[{-1, 1}, {25, 3}] EDIT: I tried to use this solution as suggested in the comments, but it only seems to work for two polyhedra that have the same general shape: only one variable is used for how the vertices should be connected ("faces"). Also, I cannot fully understand the method by which the intersection points were found. It seems to rely on the fact that z convex polyhedron can be defined algebraically as the set of solutions to a system of linear inequalities (see here). Is there perhaps a simpler way?
