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  1. Deciding Where to Meet for Dinner: Simple Problems and Joint Intentionality.Robert Bass - manuscript
    Certain apparently simple problems of coming to an agreement are surprisingly difficult to analyze in terms of individually rational behavior with a given set of preferences and beliefs. Though initially the solution appears obvious, the reasoning that would be needed to reach the solution on the part of a pair of rational individuals seems baroque and doubtful. This is used to suggest that a more fruitful tack is to analyze the situation in terms of a kind of joint or shared (...)
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  2. The Inertia of Norms: A Sigmoidal Synthesis of Evolutionary Game Theory and Cultural Lag.Yavuz Dağ - manuscript - Translated by Yavuz Dağ.
    Background: A fundamental tension exists between Rational Choice Theory (which predicts rapid optimization) and Sociological Theory (which predicts inertia and lag). Standard Evolutionary Game Theory models adoption as a linear function of utility, failing to account for ”Threshold Behavior” observed in social change. Method: We perform a formal synthesis of the standard Replicator Dynamic Equation and the Time-Dependent Agency model proposed by Da˘g (2026). By scaling the micro-level ontogenetic parameters to the macro-level, we derive a ”Sigmoidal Inertia Equation.” Results: We (...)
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  3. Interpretations of the concepts of resilience and evolution in the philosophy of Leibniz.Vincenzo De Florio - manuscript
    In this article I interpret resilience and evolution in view of the philosophy of Leibniz. First, I discuss resilience as a substance’s or a monad’s “quantity of essence” — its “degree of perfection” — which I express as the quality of the Whole with respect to the sum of the qualities of the Parts. Then I discuss evolution, which I interpret here as the autopoietic Principle that sets Itself in motion and creates all reality, including Itself. This Principle may be (...)
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  4. A Percy Wyndham Lewis paradox, unfortunately.Terence Rajivan Edward - manuscript
    In his 1938 book The Mysterious Mr Bull, the disgraceful Wyndham Lewis writes, "Nothing can be got in England by direct action. Some day things may change, but at present there is no exception to that rule. In politics, art, business, law, or whatever it may be, if you do not recognize that you are engaging in a game - and a game with very elaborate rules, to break one of which is tantamount to moral misdemeanour, involving social disgrace - (...)
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  5. Risk, Ignorance, and What We Ought to Do.Danny Frederick - manuscript
    I consider cases in which risk or ignorance create barriers to our discovery of what we ought to do. I argue that neither expected utility theory, nor the maximin principle, nor a timid gambling temperament, is relevant to discovering what we ought to do in one-off or infrequently recurring types of decisions involving risk, or to decisions involving ignorance. I argue, contra Kolodny and MacFarlane, that the miners case does not require us to give up any classical logical principle in (...)
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  6. 認知モデル,共有知識,ゲームの解 ―共有知識論の展開―.Kazuyoshi Kamiyama - manuscript
    This paper provides a survey of epistemic approaches to game theory, focusing on the roles of cognitive models and common knowledge in the analysis of game solutions. It reviews how players’ beliefs, higher-order beliefs, and assumptions about rationality are formally represented, and how these epistemic structures underpin standard solution concepts such as Nash equilibrium and its refinements. Particular attention is paid to Aumann’s notion of common knowledge and its significance for coordination, agreement, and equilibrium reasoning. By clarifying the relationships between (...)
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  7. Game theory.Author unknown - unknown - Internet Encyclopedia of Philosophy.
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  8. Frames and Games: Intensionality and Equilibrium Selection.István Aranyosi - forthcoming - Erkenntnis:1-27.
    The paper is an addition to the intensionalist approach to decision theory, with emphasis on game theoretic modelling. Extensionality in games is an a priori requirement that players exhibit the same behavior in all algebraically equivalent games on pain of irrationality. Intensionalism denies that it is always irrational to play differently in differently represented but algebraically equivalent versions of a game. I offer a framework to integrate game non-extensionality with the more familiar idea of linguistic non-extensionality from philosophy of language, (...)
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  9. Strategic Content.Sam Carter - forthcoming - Mind.
    The at-issue/not-at-issue distinction is based on a diverse collection of contrasts, both pragmatic and semantic. Providing a unified explanation of these contrasts remains an important open problem. In this paper, I show how the pragmatic differences between at-issue and not-at-issue content can be explained as the product of interlocutors’ strategic reasoning in response to their semantic differences. This explanation is first offered informally and then developed more formally within a game-theoretic setting using a modified version of the rejection game discussed (...)
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  10. The Cognitive Mechanics of Video Game Difficulty: An Empirical Analysis.A. Eslami - forthcoming - TBA.
    This study investigates the factors contributing to perceived difficulty in video games, integrating user scores, cognitive requirements, novelty, and structural complexity. Using a dataset of 100 video games across multiple genres, we performed logistic regression analyses to identify the relative contributions of various gameplay and cognitive factors to player-perceived difficulty. Our findings indicate that task complexity and cognitive load are primary predictors of perceived difficulty, whereas narrative novelty and kinetic demands exert secondary but meaningful influences. This framework provides a quantitative (...)
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  11. The Key to All Gaming Systems: Motionless Computing.Ilexa Yardley - 2025 - Https://Medium.Com/the-Circular-Theory/.
    Two Two-D Systems Equals One Zero-D System: Understanding Motionless Computing and The Motionless Computer called Mind (What it Has to Do with Sustainable Society Building).
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  12. The Prisoner’s versus Pardoner’s Dilemmas: A Juxtaposition of Two Strategic Decision-Game Theoretic Approaches in Social Sciences.Saad Malook - 2024 - Journal of Social and Organizational Matters 3 (3):52-74.
    This article introduces a strategic decision-game theoretic approach, the Pardoner’s Dilemma, and juxtaposes it with the Prisoner’s Dilemma. Game theory has emerged as a significant approach in the twentieth century for explaining strategic decision-making in numerous arenas, including economics, business, politics, ethics, international relations, biology, law, and war studies. ‘Game theory’ explains how and why players/actors/agents cooperate or conflict to procure their self-interests in a social world. Life is a game, and human, corporate, and artificial intelligent agents are players who (...)
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  13. Politics, Anyone?Charles Blattberg - 2022 - The Hedgehog Review 24 (2):12-14.
    A critique of John Rawls' gamification of justice.
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  14. Scorekeeping in a chess game.Bryan Pickel & Brian Rabern - 2022 - Semantics and Pragmatics 15 (12).
    There is an important analogy between languages and games. Just as a scoresheet records features of the evolution of a game to determine the effect of a move in that game, a conversational score records features of the evolution of a conversation to determine the effect of the linguistic moves that speakers make. Chess is particularly interesting for the study of conversational dynamics because it has language-like notations, and so serves as a simplified study in how the effect of an (...)
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  15. Shortening clopen games.Juan P. Aguilera - 2021 - Journal of Symbolic Logic 86 (4):1541-1554.
    For every countable wellordering $\alpha $ greater than $\omega $, it is shown that clopen determinacy for games of length $\alpha $ with moves in $\mathbb {N}$ is equivalent to determinacy for a class of shorter games, but with more complicated payoff. In particular, it is shown that clopen determinacy for games of length $\omega ^2$ is equivalent to $\sigma $ -projective determinacy for games of length $\omega $ and that clopen determinacy for games of length $\omega ^3$ is equivalent (...)
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  16. Intentional cooperation and acting as part of a single body.Olle Blomberg - 2021 - Mind and Language 36 (2):264-284.
    According to some accounts, an individual participates in joint intentional cooperative action by virtue of conceiving of him- or herself and other participants as if they were parts of a single agent or body that performs the action. I argue that this notional singularization move fails if they act as if they were parts of a single agent. It can succeed, however, if the participants act as if to bring about the goal of a properly functioning single body in action (...)
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  17. Welfare without rent seeking? Buchanan’s demogrant proposal and the possibility of a constitutional welfare state.Otto Lehto & John Meadowcroft - 2021 - Constitutional Political Economy 32:145–164.
    In a number of works, James M. Buchanan set out a proposal for a ‘demogrant’— a form of universal basic income that applied the principles of generality and non discrimination to the tax and the transfer sides of the scheme and was to be implemented as a constitutional rule outside the realm of day-to-day politics. The demogrant has received surprisingly little scholarly attention, but this article locates it in Buchanan’s broader constitutional political economy project and shows it was a logical (...)
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  18. An argument against causal decision theory.Jack Spencer - 2021 - Analysis 81 (1):52-61.
    This paper develops an argument against causal decision theory. I formulate a principle of preference, which I call the Guaranteed Principle. I argue that the preferences of rational agents satisfy the Guaranteed Principle, that the preferences of agents who embody causal decision theory do not, and hence that causal decision theory is false.
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  19. Projective Games on the Reals.Juan P. Aguilera & Sandra Müller - 2020 - Notre Dame Journal of Formal Logic 61 (4):573-589.
    Let Mn♯ denote the minimal active iterable extender model which has n Woodin cardinals and contains all reals, if it exists, in which case we denote by Mn the class-sized model obtained by iterating the topmost measure of Mn class-many times. We characterize the sets of reals which are Σ1-definable from R over Mn, under the assumption that projective games on reals are determined:1. for even n, Σ1Mn=⅁RΠn+11;2. for odd n, Σ1Mn=⅁RΣn+11.This generalizes a theorem of Martin and Steel for L, (...)
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  20. A History Based Logic for Dynamic Preference Updates.Can Başkent & Guy McCusker - 2020 - Journal of Logic, Language and Information 29 (3):275-305.
    History based models suggest a process-based approach to epistemic and temporal reasoning. In this work, we introduce preferences to history based models. Motivated by game theoretical observations, we discuss how preferences can dynamically be updated in history based models. Following, we consider arrow update logic and event calculus, and give history based models for these logics. This allows us to relate dynamic logics of history based models to a broader framework.
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  21. Strategic Voting Under Uncertainty About the Voting Method.Wesley H. Holliday & Eric Pacuit - 2019 - Electronic Proceedings in Theoretical Computer Science 297:252–272.
    Much of the theoretical work on strategic voting makes strong assumptions about what voters know about the voting situation. A strategizing voter is typically assumed to know how other voters will vote and to know the rules of the voting method. A growing body of literature explores strategic voting when there is uncertainty about how others will vote. In this paper, we study strategic voting when there is uncertainty about the voting method. We introduce three notions of manipulability for a (...)
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  22. Implementing equal division with an ultimatum threat.Esat Doruk Cetemen & Emin Karagözoğlu - 2014 - Theory and Decision 77 (2):223-236.
    We modify the payment rule of the standard divide the dollar (DD) game by introducing a second stage and thereby resolve the multiplicity problem and implement equal division of the dollar in equilibrium. In the standard DD game, if the sum of players’ demands is less than or equal to a dollar, each player receives what he demanded; if the sum of demands is greater than a dollar, all players receive zero. We modify this second part, which involves a harsh (...)
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  23. Pragmatics, Semantics and the Case of Scalar Implicatures.Salvatore Pistoia-Reda (ed.) - 2014 - Palgrave.
    This book contains an advanced debate on the nature of scalar implicatures, one of the most popular topics in philosophical linguistics over the past 20 years. Leading authorities in the study of the semantics–pragmatics interface have contributed chapters from a range of perspectives; they address the crucial components of scalar implicatures, including the exhaustivity operator, alternatives and contextual optionality. The book offers an up-to-date presentation of the phenomenon of scalar implicatures in a way that will help readers to orient themselves (...)
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  24. A threshold for biological altruism in public goods games played in groups including kin.Hannes Rusch - 2014 - MAGKS Discussion Paper Series in Economics.
    Phenomena like meat sharing in hunter-gatherers, altruistic self-sacrifice in intergroup conflicts, and contribution to the production of public goods in laboratory experiments have led to the development of numerous theories trying to explain human prosocial preferences and behavior. Many of these focus on direct and indirect reciprocity, assortment, or (cultural) group selection. Here, I investigate analytically how genetic relatedness changes the incentive structure of that paradigmatic game which is conventionally used to model and experimentally investigate collective action problems: the public (...)
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  25. Natural Resources and Institutional Development.David Wiens - 2014 - Journal of Theoretical Politics 26 (2):197-221.
    Recent work on the resource curse argues that the effect of resource wealth on development outcomes is a conditional one: resource dependent countries with low quality institutions are vulnerable to a resource curse, while resource dependent countries with high quality institutions are not. But extant models neglect the ways in which the inflow of resource revenue impacts the institutional environment itself. In this paper, I present a formal model to show that where domestic institutions do not limit state leaders' discretion (...)
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  26. The Mathematics of Slots: Configurations, Combinations, Probabilities.Catalin Barboianu - 2013 - Craiova, Romania: Infarom.
    This eighth book of the author on gambling math presents in accessible terms the cold mathematics behind the sparkling slot machines, either physical or virtual. It contains all the mathematical facts grounding the configuration, functionality, outcome, and profits of the slot games. Therefore, it is not a so-called how-to-win book, but a complete, rigorous mathematical guide for the slot player and also for game producers, being unique in this respect. As it is primarily addressed to the slot player, its goal (...)
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  27. The Mathematical Facts Of Games Of Chance Between Exposure, Teaching, And Contribution To Cognitive Therapies: Principles Of An Optimal Mathematical Intervention For Responsible Gambling.Catalin Barboianu - 2013 - Romanian Journal of Experimental Applied Psychology 4 (3):25-40.
    On the question of whether gambling behavior can be changed as result of teaching gamblers the mathematics of gambling, past studies have yielded contradictory results, and a clear conclusion has not yet been drawn. In this paper, I bring some criticisms to the empirical studies that tended to answer no to this hypothesis, regarding the sampling and laboratory testing, and I argue that an optimal mathematical scholastic intervention with the objective of preventing problem gambling is possible, by providing the principles (...)
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  28. Wisdom of the Crowds vs. Groupthink: Learning in Groups and in Isolation.Conor Mayo-Wilson, Kevin Zollman & David Danks - 2013 - International Journal of Game Theory 42 (3):695-723.
    We evaluate the asymptotic performance of boundedly-rational strategies in multi-armed bandit problems, where performance is measured in terms of the tendency (in the limit) to play optimal actions in either (i) isolation or (ii) networks of other learners. We show that, for many strategies commonly employed in economics, psychology, and machine learning, performance in isolation and performance in networks are essentially unrelated. Our results suggest that the appropriateness of various, common boundedly-rational strategies depends crucially upon the social context (if any) (...)
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  29. Social norms and game theory: harmony or discord?Cédric Paternotte & Jonathan Grose - 2013 - British Journal for the Philosophy of Science 64 (3):551-587.
    Recent years have witnessed an increased number of game-theoretic approaches to social norms, which apparently share some common vocabulary and methods. We describe three major approaches of this kind (due to Binmore, Bicchieri and Gintis), before comparing them systematically on five crucial themes: generality of the solution, preference transformation, punishment, epistemic conditions and type of explanation. This allows us to show that these theories are, by and large, less compatible than they seem. We then argue that those three theories struggle (...)
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  30. (1 other version)What niche did human cooperativeness evolve in?Hannes Rusch - 2013 - Ethics and Politics 15 (2):82-100.
    The Prisoner’s Dilemma (PD) is widely used to model social interaction between unrelated individuals in the study of the evolution of cooperative behaviour in humans and other species. Many effective mechanisms and promotive scenarios have been studied which allow for small founding groups of cooperative individuals to prevail even when all social interaction is characterised as a PD. Here, a brief critical discussion of the role of the PD as the most prominent tool in cooperation research is presented, followed by (...)
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  31. L'ingranaggio della cooperazione. Teorie dei giochi, cooperazione spontanea e produzione di beni pubblici.Gustavo Cevolani & Roberto Festa - 2012 - In C. Lottieri & D. Velo Dalbrenta, Libertates. Ibl Libri. pp. 23-63.
    A survey of some game-theoretic accounts of the emergence and evolution of spontaneuous cooperation in social and public-good dilemmas.
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  32. Mixed strategies, uncountable times, and Pascal's Wager: a reply to Robertson.Kenny Easwaran & Bradley Monton - 2012 - Analysis 72 (4):681-685.
    Pascal’s Wager holds that one has pragmatic reason to believe in God, since that course of action has infinite expected utility. The mixed strategy objection holds that one could just as well follow a course of action that has infinite expected utility but is unlikely to end with one believing in God. Monton (2011. Mixed strategies can’t evade Pascal’s Wager. Analysis 71: 642–45.) has argued that mixed strategies can’t evade Pascal’s Wager, while Robertson (2012. Some mixed strategies can evade Pascal’s (...)
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  33. How can questions be informative before they are answered? Strategic information in interrogative games.Emmanuel J. Genot & Justine Jacot - 2012 - Episteme 9 (2):189-204.
    We examine a special case of inquiry games and give an account of the informational import of asking questions. We focus on yes-or-no questions, which always carry information about the questioner's strategy, but never about the state of Nature, and show how strategic information reduces uncertainty through inferences about other players' goals and strategies. This uncertainty cannot always be captured by information structures of classical game theory. We conclude by discussing the connection with Gricean pragmatics and contextual constraints on interpretation.
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  34. An experimental study of the generosity game.Werner Güth, M. Vittoria Levati & Matteo Ploner - 2012 - Theory and Decision 72 (1):51-63.
    We study ultimatum and dictator variants of the generosity game. In this game, the first mover chooses the amount of money to be distributed between the players within a given interval, knowing that her own share is fixed. Thus, the first mover is not confronted with the typical trade-off between her own and the other’s payoff. For each variant of the game, we study three treatments that vary the range of potential pie sizes so as to assess the influence of (...)
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  35. Collective acts.Paul Weirich - 2012 - Synthese 187 (1):223-241.
    Groups of people perform acts. For example, a committee passes a resolution, a team wins a game, and an orchestra performs a symphony. These collective acts may be evaluated for rationality. Take a committee’s passing a resolution. This act may be evaluated not only for fairness but also for rationality. Did it take account of all available information? Is the resolution consistent with the committee’s past resolutions? Standards of collective rationality apply to collective acts, that is, acts that groups of (...)
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  36. Giochi di anarchia. Beni pubblici, teoria dei giochi e anarco-liberalismo.Gustavo Cevolani & Roberto Festa - 2011 - Nuova Civiltà Delle Macchine 29 (1-2):163-180.
    The paper focuses on Anthony de Jasay's "anarcho-liberalism" as based oon his game-theoretic approach to the problem of public goods provision.
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  37. Robert Leonard. Von Neumann, Morgenstern, and the Creation of Game Theory: From Chess to Social Science, 1900–1960. x + 390 pp., illus., bibl., index. Cambridge: Cambridge University Press, 2010. $95. [REVIEW]Philip Mirowski - 2011 - Isis 102 (3):574-575.
  38. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic and the philosophy of science to (...)
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  39. Updating beliefs in light of uncertain evidence: Descriptive assessment of Jeffrey's rule.Daniel Osherson & Jiaying Zhao - 2010 - Thinking and Reasoning 16 (4):288-307.
    Jeffrey (1983) proposed a generalization of conditioning as a means of updating probability distributions when new evidence drives no event to certainty. His rule requires the stability of certain conditional probabilities through time. We tested this assumption (“invariance”) from the psychological point of view. In Experiment 1 participants offered probability estimates for events in Jeffrey’s candlelight example. Two further scenarios were investigated in Experiment 2, one in which invariance seems justified, the other in which it does not. Results were in (...)
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  40. 1 Game theory and Gricean pragmatics.Salvatore Pistoia-Reda - 2010 - In Erich Rast & Luiz Carlos Baptista, Meaning and Context. Peter Lang. pp. 2--269.
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  41. Decision Theory, Philosophical Perspectives.Darren Bradley - 2009 - In Hal Pashler, Encyclopedia of the Mind. Sage Publications.
    Decision theory is concerned with how agents should act when the consequences of their actions are uncertain. The central principle of contemporary decision theory is that the rational choice is the choice that maximizes subjective expected utility. This entry explains what this means, and discusses the philosophical motivations and consequences of the theory. The entry will consider some of the main problems and paradoxes that decision theory faces, and some of responses that can be given. Finally the entry will briefly (...)
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  42. The game of inquiry: the interrogative approach to inquiry and belief revision theory.Emmanuel J. Genot - 2009 - Synthese 171 (2):271-289.
    I. Levi has advocated a decision-theoretic account of belief revision. We argue that the game-theoretic framework of Interrogative Inquiry Games, proposed by J. Hintikka, can extend and clarify this account. We show that some strategic use of the game rules generate Expansions, Contractions and Revisions, and we give representation results. We then extend the framework to represent explicitly sources of answers, and apply it to discuss the Recovery Postulate. We conclude with some remarks about the potential extensions of interrogative games, (...)
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  43. A Strategic Perspective on if Games.Merlijn Sevenster - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo, Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 101-116.
    Hintikka and Sandu's Independence-friendly logic (Hintikka, 1996; Hintikka and Sandu, 1997) has traditionally been associated with extensive games of imperfect information. In this paper we set up a strategic framework for the evaluation of IF logic à la Hintikka and Sandu. We show that the traditional semantic interpretation of IF logic can be characterized in terms of Nash equilibria. We note that moving to the strategic framework we get rid of IF semantic games that violate the principle of perfect recall. (...)
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  44. Logic and the Foundations of Game and Decision Theory.Giacomo Bonanno, Wiebe van der Hoek & Michael Wooldridge (eds.) - 2008 - Amsterdam University Press.
    This volume is a collects papers originally presented at the 7th Conference on Logic and the Foundations of Game and Decision Theory (LOFT), held at the University of Liverpool in July 2006. LOFT is a key venue for presenting research at the intersection of logic, economics, and computer science, and this collection gives a lively and wide-ranging view of an exciting and rapidly growing area.
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  45. Giochi, dilemmi sociali e scelte collettive.Gustavo Cevolani - 2008 - In Anthony de Jasay, Scelta, Contratto, Consenso. Rubbettino/Leonardo Facco. pp. 13--56.
    This is the introductory essay to the Italian translation of Anthony de Jasay's "Choice, contract, and consent. A restatement of liberalism".
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  46. Paradigmatic experiments: The ultimatum game from testing to measurement device.Francesco Guala - 2008 - Philosophy of Science 75 (5):658-669.
    The Ultimatum Game is one of the most successful experimental designs in the history of the social sciences. In this article I try to explain this success—what makes it a “paradigmatic experiment”—stressing in particular its versatility. Despite the intentions of its inventors, the Ultimatum Game was never a good design to test economic theory, and it is now mostly used as a heuristic tool for the observation of nonstandard preferences or as a “social thermometer” for the observation of culture‐specific norms. (...)
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  47. How to play the ultimatum game: An engineering approach to metanormativity.Benoit Hardy-Vallée & Paul Thagard - 2008 - Philosophical Psychology 21 (2):173 – 192.
    The ultimatum game is a simple bargaining situation where the behavior of people frequently contradicts the optimal strategy according to classical game theory. Thus, according to many scholars, the commonly observed behavior should be considered irrational. We argue that this putative irrationality stems from a wrong conception of metanormativity (the study of norms about the establishment of norms). After discussing different metanormative conceptions, we defend a Quinean, naturalistic approach to the evaluation of norms. After reviewing empirical literature on the ultimatum (...)
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  48. Facts, norms and expected utility functions.Sophie Jallais, Pierre-Charles Pradier & David Teira - 2008 - History of the Human Sciences 21 (2):45-62.
    In this article we explore an argumentative pattern that provides a normative justification for expected utility functions grounded on empirical evidence, showing how it worked in three different episodes of their development. The argument claims that we should prudentially maximize our expected utility since this is the criterion effectively applied by those who are considered wisest in making risky choices (be it gamblers or businessmen). Yet, to justify the adoption of this rule, it should be proven that this is empirically (...)
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  49. Kinship, Family, and Gender Effects in the Ultimatum Game.Shane J. Macfarlan & Robert J. Quinlan - 2008 - Human Nature 19 (3):294-309.
    Kinship and reciprocity are two main predictors of altruism. The ultimatum game has been used to study altruism in many small-scale societies. We used the ultimatum game to examine effects of individuals’ family and kin relations on altruistic behavior in a kin-based horticultural community in rural Dominica. Results show sex-specific effects of kin on ultimatum game play. Average coefficient of relatedness to the village was negatively associated with women’s ultimatum game proposals and had little effect on men’s proposals. Number of (...)
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  50. (1 other version)A graphic measure for game-theoretic robustness.Randy Au Patrick Grim, Robert Rosenberger Nancy Louie, Evan Selinger William Braynen & E. Eason Robb - 2008 - Synthese 163 (2):273-297.
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 × 2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of those games. The (...)
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