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Questions tagged [physics]

2 votes
1 answer
202 views

I'm doing a project in unity where I turn off the general gravity and implement it myself. What I'm trying to acheive is to have GameObjects be affected by several gravity sources on every tick. I got ...
asaf92's user avatar
  • 201
-3 votes
1 answer
451 views

I developed 2 games in C++ using SDL. Without using any wrappers. I literally loved and enjoyed every part of the journey. Complex algorithms, how 2D works, rendering, audio, input etc. But i am not ...
Mohammad Sheriyar Sid's user avatar
3 votes
0 answers
91 views

I have a set of 2-D data (x,y) and it produces a set of curves, and sometimes the set of curves do not overlap, and there is a distinct separation between the groups of curves, how would I identify ...
user22866's user avatar
  • 139
1 vote
1 answer
55 views

Say I have a particle-based physics engine (which I do) that uses lots of particles with a x and y coordinate and velocity. These particles can also have a mass, which means that these particles (with ...
Ben Hollier's user avatar
4 votes
1 answer
165 views

I have an uncommon problem. There are 2 3D objects, which are represented by arrays of vertices and triangles (.stl files). Each of them contains a big enough amount of vertices: 1-10 mln ones. The ...
Eugene's user avatar
  • 169
18 votes
12 answers
6k views

I've always liked physics, and I've always liked coding, so when I got the offer for a PhD position doing numerical physics (details are not relevant, it's mostly parallel programming for a cluster) ...
user787267's user avatar
6 votes
4 answers
16k views

I read this in TCP/IP PROTOCOL SUITE second edition, written by Behrouz A. Forouzan and Sophia Chung Fegan. In traditional Ethernet, the minimum frame length is 520 bits, the transmission rate is 10 ...
Tracy's user avatar
  • 163
13 votes
2 answers
6k views

I know this is obviously not true for some games, minesweeper, card games, etc. But what about any game involving simulating the real world environment. Obviously these games have some form of a ...
Chris's user avatar
  • 5,643