Skip to main content
Post Closed as "Not suitable for this site" by Eight-Bit Guru, Greenonline, dave, Toby Speight, peter ferrie
added 74 characters in body; edited tags; edited title
Source Link
aybe
  • 7.3k
  • 5
  • 41
  • 65

How does Quake 1 access to video memory who DirectX/OpenGLin software mode?

I have WinQuake.exeWinQuake.exe game file. which I compiled it myself from source. I have a question - in

In software mode (without DirectX/OpenGL), what method (function)function is used to access video memory? 

I know, for example, the DrawDibDraw()DrawDibDraw WinAPI function,function; but I didn’tdidn't find it in the code.

Quake 1 access to video memory who DirectX/OpenGL

I have WinQuake.exe game file. I compiled it myself from source. I have a question - in software mode (without DirectX/OpenGL) what method (function) is used to access video memory? I know, for example, the DrawDibDraw() WinAPI function, but I didn’t find it in the code.

How does Quake 1 access video memory in software mode?

I have WinQuake.exe game file which I compiled myself from source.

In software mode (without DirectX/OpenGL), what function is used to access video memory? 

I know, for example, the DrawDibDraw WinAPI function; but I didn't find it in the code.

Became Hot Network Question
Source Link

Quake 1 access to video memory who DirectX/OpenGL

I have WinQuake.exe game file. I compiled it myself from source. I have a question - in software mode (without DirectX/OpenGL) what method (function) is used to access video memory? I know, for example, the DrawDibDraw() WinAPI function, but I didn’t find it in the code.