You are not logged in. Your edit will be placed in a queue until it is peer reviewed.
We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.
Required fields*
- 1$\begingroup$ I voted to close this because it's an unbounded design problem (you don't have a problem, you're just looking for advice). That said, the key phrase that I think will get you started is called structure from motion. Basically, the pixel location only corresponds to an angle based on the camera transform. You need to know angle and depth to get a real x/y coordinate. $\endgroup$Chuck– Chuck ♦2016-01-22 22:25:50 +00:00Commented Jan 22, 2016 at 22:25
- $\begingroup$ The problem I need resolved is one of noise removal and estimation of multiple signals at the same time. I'm searching for help on resolving that issue, don't get why you call it an unbounded design problem. And what you proposed is actually the part that I already solved since I wrote that I already converted the position of the target in order to the world referencial frame. $\endgroup$nVolteX– nVolteX2016-01-23 12:23:06 +00:00Commented Jan 23, 2016 at 12:23
- $\begingroup$ Can you please revise your question to include how you are currently getting measurements? The way that I had read your question, I thought you had an aerial vehicle with known X/Y/Z/$\theta$ and a camera, and with nothing else and only 1 frame you were trying to determine the X/Y/Z of ground targets, which isn't possible unless you have more information. What method are you using to determine ground coordinates? What kind of noise or measurement error are you seeing? $\endgroup$Chuck– Chuck ♦2016-01-24 00:10:11 +00:00Commented Jan 24, 2016 at 0:10
- $\begingroup$ I added more info as you asked. $\endgroup$nVolteX– nVolteX2016-01-24 11:47:12 +00:00Commented Jan 24, 2016 at 11:47
Add a comment |
How to Edit
- Correct minor typos or mistakes
- Clarify meaning without changing it
- Add related resources or links
- Always respect the author’s intent
- Don’t use edits to reply to the author
How to Format
- create code fences with backticks ` or tildes ~ ```
like so
``` - add language identifier to highlight code ```python
def function(foo):
print(foo)
``` - put returns between paragraphs
- for linebreak add 2 spaces at end
- _italic_ or **bold**
- indent code by 4 spaces
- backtick escapes
`like _so_` - quote by placing > at start of line
- to make links (use https whenever possible) <https://example.com>[example](https://example.com)<a href="https://example.com">example</a>
- MathJax equations
$\sin^2 \theta$
How to Tag
A tag is a keyword or label that categorizes your question with other, similar questions. Choose one or more (up to 5) tags that will help answerers to find and interpret your question.
- complete the sentence: my question is about...
- use tags that describe things or concepts that are essential, not incidental to your question
- favor using existing popular tags
- read the descriptions that appear below the tag
If your question is primarily about a topic for which you can't find a tag:
- combine multiple words into single-words with hyphens (e.g. ros-kinetic), up to a maximum of 35 characters
- creating new tags is a privilege; if you can't yet create a tag you need, then post this question without it, then ask the community to create it for you
default