So I set up a simulation of a robotic arm in Webots. However, the collisions between the base_link and the ground_plane seems to cause Errors when the mesh of the base_link becomes more complicated than a simple shape.
At the moment I have solved it by simplifying the geometry of the base_link, but I was wondering if there was a more elegant solution. I know some other simulators have a form of fix_model or fix_base_link option to avoid having to calculate collision with the ground_plane for static objects. Does Webots have something similair?
Thanks in advance!!