Looking for feedback on this monk subclass. I've gotten feedback from a couple people, but now I need broader feedback.
Way of the Mirage
Way of the Mirage monks are the desert oasis. They manipulate their ki to decieve and aid. The oasis may be hard to find but it recuperates those that find its serene waters.
Mirage Arts
Mirage monks have honed their ki to produce unqiue illusory effects as well as rejuvinating effects. At level 3, you gain access to the Mirage Arts list. You can prepare a number of mirage arts from the list equal to your wisdom modifier plus half your proficiency bonus after a long rest. Wisdom is your casting modifier for these arts. Some Mirage Arts allow you to cast spells. See chapter 10 for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it.
Additionally, you learn the minor illusion cantrip if you didn't know it already, and can use it as a bonus action
Once you reach 5th level in this class, you can spend additional ki points to increase the level of an mirage art spell that you cast, provided that the spell has an enhanced effect at a higher level, as sleep does. The spell's level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Forced Slumber to cast Sleep, you can spend 2 ki points to cast it as a 2nd-level spell (the discipline's base cost of 1 ki point plus 1).
The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.
[Table is the same as Way of Four Elements]
Mirage Step
Mirage monks are rarely where they seem and that now extends to allies as well. At level 6, whenever you are hit with an attack, you can spend a reaction and 1 ki to add +5 to your AC. If this causes the attack to miss, you fade into a mirage and appear immediately at any space within 10 ft.
You can use this reaction on allies within 30ft.
Rejuvinating Deception
As an illusion disperses, the mirage monk utilizes the dispersed ki. At level 6, whenever one of your illusions ends in any way, you can immediately heal yourself or an ally within 30ft for 1d6 plus your wisdom modifier, or regain 2 ki. This can be used a number of times per long rest equal to your wisdom modifier.
Advanced Mirage
You've honed your abilities as a mirage monk. At level 11 you can now prepare 1 additional Mirage Art after a long rest. Mirage step now also work on dex saving throws. It can now add +5 to a dex save but only works if there is a space outside of the area of effect within 10ft of the target.
Master Mirage
You are everywhere and nowhere. You have become the eptome of mirage. You can now concentrate on 2 mirage arts at a time, and whenever someone touches one of your illusions, you can use a reaction and 2 ki points to force them to make an intelligence saving throw. On a fail, they are stunned until the end of their next turn.
Mirage Arts
Desert Glow
You can use the cantrip Light and Dancing lights
Dazzline Sun
You can spend 1 ki point to cast Color Spray
Silent Mirage
You can spend 1 ki to cast Silent Image
Travelers Disguise
You can spend 1 ki point to cast Disguise Self
Rejuvenating Waters
You can spend 1 ki point to cast Cure Wounds
Desert Gleam
You can spend 1 ki point to cast Faerie Fire
Forced Slumber
You can spend 1 ki point to cast Sleep
Fade Step
You can spend 2 ki point to cast Misty Step
Invisibility
You can spend 2 ki points to cast Invisibility
Nomads Hidden Pockets
You can spend 2 ki to cast Wristpocket
Mirage Blade
As a bonus action you can spend 2 ki points to turn your weapon invisible and create an illusory decoy weapon in its place. When you attack a creature with this weapon, they must make a wisdom save against your spell save dc. On a success they see though it and the attack is normal. If they fail, your first attack this turn has advantage. They can make this save only once per round. This art is a concentration up to 1 minute.
Calm Oasis
You can spend 2 ki points to cast Calm Emotions
Hazy Mirage
You can spend 2 ki points to cast Blur
Mirrored Mirage
You can spend 2 ki points to cast Mirror Image
Restful Oasis
Requires 5th Level
You can spend 3 ki points to cast Catnap
Tiny Oasis
Requires 5th Level
You can spend 3 ki points to cast Leomund's Tiny Hut. It will always resemble an oasis inside.
Major Mirage
Requires 5th Level
You can spend 3 ki points to cast Major Image
Oasis Feast
Requires 5th Level
You can spend 3 ki points to cast Create Food and Water
Endless Mirage
Requires 5th Level
As an action you can spend 3 ki points to activate this effect. It is concentration up to 1 minute. At the end of each of your turns roll a d20. On an 11 or higher you turn invisible and move 10ft. An illusion is placed on your original location. The Illusion lasts until your invisibility ends. Invisibility ends whenever you attack, cast a spell, or use a mirage art.
Hypnotic Mirage
Requires 5th Level
You can spend 3 ki to cast Hypnotic Pattern
Call of the Oasis
Requires 7th Level
As an action you can spend 4 ki points to create a mirage illusion within 60ft. Any enemy within 30 ft of it that can see it must make a wisdom saving throw against your spell save dc or be lured to the illusion. They may make the save again at the start of each of their turns. A lured creature must spend its turn moving towards the illusion. When the creature reaches the illusion the effect ends on them and they cannot be affected by the spell again for 1 hour. This Art is a concentration of up to 1 minute.
Greater Invisibility
Requires 7th Level
You can spend 4 ki to cast Greater Invisibility
Disguised Landscape
Requires 7th Level
You can spend 4 ki to cast Hallucinatory Terrain
Nomad's Step
Requires 9th Level
You can spend 5 ki to cast Far Step
Caravan's Disguise
Requires 9th Level
You can spend 5 ki to cast Seeming