How do I design a short "Tutorial mode" adventure for pathfinder? I want to GM one for 2 of my players, to help them get into the normal mechanics of pathfinder, and show them how it works. It should be short, i.e. 1 session or less.
What it should do:
- Teach the player combat mechanics of Pathfinder
- teach how skills work without having them have to use every skill in the game
- not have it be very long. I want this to be a tutorial before we go on to real campaigns.
Is there a sensible way of doing this?
My problem is how to do so without making it seem like a tutorial.