Questions tagged [mouse-guard]
For questions about Mouse Guard, a tabletop RPG created by Luke Crane based on the Mouse Guard comic books (by David Petersen) and his own Burning Wheel system. The Mouse Guard editions have a lot in common, so this tag is appropriate for most questions except the handful of edition-specific mechanics.
38 questions
4 votes
1 answer
154 views
Is Falling applicable to Mouse Guard and similar classless games?
I've got a strong inclination to purchase Falling in preparation for running some classless games like Mouse Guard or Call of Cthulhu. Are the steps inside largely applicable to a game like Mouse ...
4 votes
1 answer
216 views
How do node-based scenarios interact with the GM vs. Players turn system in Mouse Guard?
With node-based scenarios, you plan multiple nodes and place three or more clues from the current node to adjacent nodes. The Alexandrian has a good series on them, that starts here. From what I ...
4 votes
0 answers
153 views
How can I add castable magic spells to Mouse Guard?
In How can we add magic to the game? Glazius comprehensively covers most magic systems and how to add them to Mouse Guard, at the end they give the option Not A Dodge: Actual Magic Systems ..but this ...
4 votes
3 answers
300 views
How can I manage player's secret actions on play by chat in Mouse Guard?
I'm planning on running Mouse Guard 1e in a play by chat environment without extra channels or private rooms. Part of conflict resolution (at least what I can remember, I can't find my rule book atm) ...
12 votes
1 answer
2k views
What are the differences between the first and second editions of Mouse Guard?
I have the hardcover first edition of Mouse Guard, and I’ve been trying to determine what differences there are in content between the book, the box set and the second edition versions of both. ...
6 votes
1 answer
341 views
How can we add magic to the game?
Aside from the mice (and weasels) in clothes using weapons and tools, Mouse Guard is a game that's fairly well-grounded in reality. If we wanted to tell stories with more magical elements to them, how ...
6 votes
1 answer
293 views
How can we play different types of animals?
Mouse Guard only lets you create mice as player characters, but we want to tell a story about all manner of woodland creatures living, working, and fighting together. How can we do that with the Mouse ...
7 votes
1 answer
179 views
What are the benefits for having a higher Nature score?
Looking at the character creation ("Recruitment") chapter, it seems keeping Nature low is always beneficial. I get access to more traits and avoid a penalty to Fighter, a skill that will ...
4 votes
1 answer
407 views
How am I supposed to read these weapon cards?
The Mouse Guard RPG boxed set came with weapon cards like this one for reference: How am I supposed to read this? There's a bunch of "+1D" in the rules, but what does "+1s" mean? ...
1 vote
0 answers
154 views
About mouse guard [closed]
Questions, firstly, what does +1s mean? I still do not understand how weapons benefit the player using them. Secondly, wouldn't all players be better off with a low Nature score? what are the benefits ...
6 votes
0 answers
106 views
Placing Critters in the appropriate place in the Natural Order Hierarchy in Mouse Guard
I am currently developing a campaign setting using the rules and lore for Mouse Guard. The setting will be similar but not in the same geographical location (Northern Michigan) that the original was ...
9 votes
0 answers
137 views
Balancing new critters in Mouse Guard
I am currently developing a campaign setting using the rules and lore for Mouse Guard. The setting will be similar but not in the same geographical location (Northern Michigan) that the original was ...
8 votes
1 answer
397 views
How can I better reward progression in a Mouse Guard campaign?
Mouse Guard uses a modified version of the Burning Wheel system. Within the modified rules set the players can immediately choose from a Rank and Age that both carry with them certain in game ...
7 votes
1 answer
156 views
How should I run an encounter involving scouting out an area then setting an ambush afterwards?
Currently, I am designing a campaign in Mouse Guard 2nd Ed involving the patrol delivering the mail to all of the minor settlements in the territories and stumbling into huge conflicts through doing ...
6 votes
1 answer
414 views
How can I make battles to the death less random?
This is the thing: One of my players has a character with Fighting in 6. Last session, the entire patrol fought an Owl, and the last action was an Attack vs Attack with lots of successes, so they ...