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Lars Viklund
Umeå, Sweden
C++ developer at heart, loves to play around with graphics APIs.
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Top Questions
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Top Answers
42
What is the meaning of the parameters to glShaderSource?
stackoverflow.com
31
Execute code every hour
softwareengineering.stackexchange.com
27
Why can I use constants as statements in C?
stackoverflow.com
24
Can an application break the graphics card?
gamedev.stackexchange.com
22
Is it better to have constructors with or without parameters?
softwareengineering.stackexchange.com
22
Why aren't there more multi natural language programming languages?
softwareengineering.stackexchange.com
17
Why isn't the arrow operator in C++ just an alias of *.?
softwareengineering.stackexchange.com
17
Are very long floating point numbers a problem?
gamedev.stackexchange.com
12
Why error codes are negated?
softwareengineering.stackexchange.com
12
GPLv3: Re-Release app under different branding
opensource.stackexchange.com
11
How do professional games avoid showing pixel seams in adjacent mesh boundaries due to decimal imprecision?
gamedev.stackexchange.com
11
Is GCC dying without threads support on Windows?
softwareengineering.stackexchange.com
10
How do I cheaply place a watermark over what's rendered in OpenGL 3.0+?
gamedev.stackexchange.com
9
Mapping a Vertex Buffer in DirectX11
gamedev.stackexchange.com
9
Get position of tile in tileset
gamedev.stackexchange.com
9
glGenVertexArrays causes crash
gamedev.stackexchange.com
8
What's the best way of transforming a 2D vector into the closest 8-way compass direction?
gamedev.stackexchange.com
8
How could you parallelise a 2D boids simulation
gamedev.stackexchange.com
7
Problems when randomizing x and y position of a picturebox
gamedev.stackexchange.com
7
Concept behind SHA-1 Checksum
softwareengineering.stackexchange.com
7
Is there a javascript physics engine that does not require canvas?
gamedev.stackexchange.com
6
What is AABBvsAABB Collision detection?
gamedev.stackexchange.com
6
How do I convert two vectors into a bounding box with 8 vertices?
gamedev.stackexchange.com
5
If I draw a rectangle, then extrude it, will it be identical to a box?
gamedev.stackexchange.com
5
Rotate canvas along its center based on user touch - Android
gamedev.stackexchange.com
5
Is there any equivalent to glPushMatrix in XNA?
gamedev.stackexchange.com
5
What is this alpha blending result?
gamedev.stackexchange.com
5
C++ struct doesn't align correctly to a pixel shader cbuffer
gamedev.stackexchange.com
5
when writing platform specific code, is using separate .cpp always preferred instead of using #ifdef?
softwareengineering.stackexchange.com
5
Java 8: What does a blank return does in a constructor?
softwareengineering.stackexchange.com