Why doesn't this code work. There are no errors, but nothing is drawn.
The render method contains:
effect = new ParticleEffect(); effect.setPosition(200, 200); effect.start(); float delta = Gdx.graphics.getDeltaTime(); GL10 gl = Gdx.app.getGraphics().getGL10(); gl.glClear(GL10.GL_COLOR_BUFFER_BIT); spriteBatch.begin(); effect.draw(spriteBatch, delta); spriteBatch.end();