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I have used rand(). But it gives a specific value even after I restart application.

I have implemented following in my application.

- (void)viewDidLoad { [super viewDidLoad]; int x,y; x=random() % 480; y=random() % 300; lblT.center=CGPointMake(x,y); // my label lblT } 

Try to implement in your application, and launch application. After restarting application, you will find that label will be on specific value.

6 Answers 6

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arc4random() is a built-in function that does not require seeding (and so therefore does not produce predictable sequences that can be generated by using a seed), and it conveniently returns integers. I never use anything else.

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8

Use the following line before random()

srand(time(NULL));

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2

Random number generators in software will actually give PSEUDORANDOM sequences of values.

Unless you seed the random number generator with a value from a truly random event, you will always get the same sequence each time you use the software.

I don't know about your software, but it doesn't look like you're seeding the random number generator, Gcamp is probably on the right track.

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1

Since you are using random() and not rand() you should seed the random generator with this bit of code...

srandomdev();

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I would do it like this:

landscape:

- (void)viewDidLoad { [super viewDidLoad]; int x = arc4random()%480; int y = arc4random()%320; lblT.center=CGPointMake(x,y); } 

not landscape:

 - (void)viewDidLoad { [super viewDidLoad]; int x = arc4random()%320; int y = arc4random()%480; lblT.center=CGPointMake(x,y); } 

1 Comment

you can use arc4random_uniform(value); instead of mod operator
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use this code, only for Integer random values

#define random(min,max) ((arc4random() % (max-min+1)) + min) 

testing

for (int i = 0; i < 500; i++) { NSLog(@"rand is %d", random(-100,100)); } 

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