How can I print a message to the error console, preferably including a variable?
For example, something like:
print('x=%d', x); How can I print a message to the error console, preferably including a variable?
For example, something like:
print('x=%d', x); Install Firebug and then you can use console.log(...) and console.debug(...), etc. (see the documentation for more).
console.log() etc should work in all browsers, including IE. However, in all cases, you need to have the debugger window open at the time, otherwise calls to console will generate errors.console.error(message); // Outputs an error message to the Web Console console.log(message); // Outputs a message to the Web Console console.warn(message); // Outputs a warning message to the Web Console console.info(message); // Outputs an informational message to the Web Console. In some browsers it shows a small "i" in front of the message. You also can add CSS:
console.log('%c My message here', "background: blue; color: white; padding-left:10px;"); More info can be found here: https://developer.mozilla.org/en-US/docs/Web/API/console
console.log you are able to use css inside the console :|Exceptions are logged into the JavaScript console. You can use that if you want to keep Firebug disabled.
function log(msg) { setTimeout(function() { throw new Error(msg); }, 0); } Usage:
log('Hello World'); log('another message'); throw must be wrapped in a setTimeout?One good way to do this that works cross-browser is outlined in Debugging JavaScript: Throw Away Your Alerts!.
throw() is definitely not the way to do this. you'll get in trouble sooner or later. for me it was sooner :(Here is a solution to the literal question of how to print a message to the browser's error console, not the debugger console. (There might be good reasons to bypass the debugger.)
As I noted in comments about the suggestion to throw an error to get a message in the error console, one problem is that this will interrupt the thread of execution. If you don't want to interrupt the thread, you can throw the error in a separate thread, one created using setTimeout. Hence my solution (which turns out to be an elaboration of the one by Ivo Danihelka):
var startTime = (new Date()).getTime(); function logError(msg) { var milliseconds = (new Date()).getTime() - startTime; window.setTimeout(function () { throw( new Error(milliseconds + ': ' + msg, "") ); }); } logError('testing'); I include the time in milliseconds since the start time because the timeout could skew the order in which you might expect to see the messages.
The second argument to the Error method is for the filename, which is an empty string here to prevent output of the useless filename and line number. It is possible to get the caller function but not in a simple browser independent way.
It would be nice if we could display the message with a warning or message icon instead of the error icon, but I can't find a way to do that.
Another problem with using throw is that it could be caught and thrown away by an enclosing try-catch, and putting the throw in a separate thread avoids that obstacle as well. However, there is yet another way the error could be caught, which is if the window.onerror handler is replaced with one that does something different. Can't help you there.
To actually answer the question:
console.error('An error occurred!'); console.error('An error occurred! ', 'My variable = ', myVar); console.error('An error occurred! ' + 'My variable = ' + myVar); Instead of error, you can also use info, log or warn.
console.error(..) is a non-standard feature and should not be used in production. What is your take on this? Do you have any suggestions for a novice programmer using console.error vs console.log?console.log(...) "non-standard" as well. In that regard, console.error is as stable as console.log.If you are using Firebug and need to support IE, Safari or Opera as well, Firebug Lite adds console.log() support to these browsers.
The WebKit Web Inspector also supports Firebug's console API (just a minor addition to Dan's answer).
A note about 'throw()' mentioned above. It seems that it stops execution of the page completely (I checked in IE8) , so it's not very useful for logging "on going processes" (like to track a certain variable...)
My suggestion is perhaps to add a textarea element somewhere in your document and to change (or append to) its value (which would change its text) for logging information whenever needed...
console.log(), throw(), etc. In addition, there is nothing wrong with the behavior of throw() as you seem to imply - the fact that it stops execution is intentional and documented (developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/…), and it's consistent with how exceptions are thrown/caught in other programming languages. (If you want to log the contents of a variable without stopping execution, that's what console.log() is for.)console.log - so people were giving alternatives. About throw() stopping execution, of-course it's intentional, nobody said it's not. That's why it's usually not a good way to log debug information in runtime, which what the OP wanted...As always, Internet Explorer is the big elephant in rollerskates that stops you just simply using console.log().
jQuery's log can be adapted quite easily, but is a pain having to add it everywhere. One solution if you're using jQuery is to put it into your jQuery file at the end, minified first:
function log() { if (arguments.length > 0) { // Join for graceful degregation var args = (arguments.length > 1) ? Array.prototype.join.call(arguments, " ") : arguments[0]; // This is the standard; Firebug and newer WebKit browsers support this. try { console.log(args); return true; } catch(e) { // Newer Opera browsers support posting erros to their consoles. try { opera.postError(args); return true; } catch(e) { } } // Catch all; a good old alert box. alert(args); return false; } } Visit https://developer.chrome.com/devtools/docs/console-api for a complete console api reference
console.error(object[Obj,....])\ In this case, object would be your error string
function foo() { function bar() { console.trace("Tracing is Done here"); } bar(); } foo(); console.log(console); //to print console object console.clear('console.clear'); //to clear console console.log('console.log'); //to print log message console.info('console.info'); //to print log message console.debug('console.debug'); //to debug message console.warn('console.warn'); //to print Warning console.error('console.error'); //to print Error console.table(["car", "fruits", "color"]);//to print data in table structure console.assert('console.assert'); //to print Error console.dir({"name":"test"});//to print object console.dirxml({"name":"test"});//to print object as xml formate To Print Error:- console.error('x=%d', x); console.log("This is the outer level"); console.group(); console.log("Level 2"); console.group(); console.log("Level 3"); console.warn("More of level 3"); console.groupEnd(); console.log("Back to level 2"); console.groupEnd(); console.log("Back to the outer level"); This does not print to the Console, but will open you an alert Popup with your message which might be useful for some debugging:
just do:
alert("message");