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I am trying to set up linking app for OAuth 2.0 client ID from following official instruction:

https://developers.google.com/games/services/console/enabling#step_3_generate_an_oauth_20_client_id

I found a problem: the "Certificate fingerprint: SHA1" is created from one computer's debug.keystone. So running app on android device from that computer is perfect.

But if I changed to another computer to develop, even the code are the same, the running app will error out(because the fingerprint not match). If I need to use multiple computer for development the sample app(for example, synchroniced by git), how do I manage to run the app smoothly from all computer? Is that possible? Do I just copy over the same keystone?

Thanks

---update: I tried to copy over the debug.keystone, it doesn't work. The error message changed, but still show the fingerprint not match.

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