I'm trying to erase an enemies' health value when they are destroyed and I get the error "No instance of overloaded function "..." matches the argument list if I have the following:
upgradeHealth.erase(inner) It seems to only accept something like this:
upgradeHealth.erase(upgradeHealth.begin()) I need the element at position inner to be erased so that it matches the enemy that just got destroyed. Here's the for loop:
for (outer = 0; outer < bullets.size(); outer++) { for (inner = 0; inner < upgrades.size(); inner++) { if (upgrades[inner]->HitTest(bullets[outer])) { upgradeHealth[inner] -= 1; bullets.erase(outer--); multiplier += 0.01; hasHit = true; multiplierTime = 0; cout << upgradeHealth[inner] << endl; if (upgradeHealth[inner] == 0) upgradeHealth.erase(inner), upgrades.erase(inner), score += 100 * multiplier; break; } } }