This the part of my OpenGL code, I am getting an error for :
struct Ball { float x; float y; float rot; float dir; bool rmv; Ball* next; }; Ball* curBall; void addBall() { if (balls==NULL) { balls=new Ball; balls->next=NULL; curBall=balls; } else { curBall->next=new Ball; curBall=curBall->next; curBall->next=NULL; } curBall->x=((float)rand()/(float)(RAND_MAX+1))*(ww-1) +1; curBall->y=((float)rand()/(float)(RAND_MAX+1))*(wh-1) +1; curBall->dir=((float)rand()/(float)(RAND_MAX+1))*(2*PI-1) +1; curBall->rot=((float)rand()/(float)(RAND_MAX+1))*(359) +1; curBall->rmv=false; } error : In function ‘void addBall()’: file.cpp:120: warning: integer overflow in expression file.cpp:121: warning: integer overflow in expression file.cpp:122: warning: integer overflow in expression file.cpp:123: warning: integer overflow in expression