self.enumerateChildNodesWithName(spriteName) { node, stop in // Do something with node. }
This is an example of a bit of SpriteKit Swift code I was looking at.
It looks like the equivalent of C#'s lambda expressions, but I am not sure.
The one part I wanted to find out about is the stop in part, what is it?
I tried finding info in Swift docs, but stop in is too generic a term and couldn't find any info.
What is stop in? What is it doing?