I'm new to Python, I've looked at other code but have no idea how to remove the nonetype error from mine,
tutorial = input("Do you want to do the tutorial? 1 is yes and 0 is no, this will be the same for everything") if tutorial <1: print("That isn't valid") if tutorial>0: print("That isn't valid") if tutorial == 1: print("In battle you can use either sword, magic or items. Sword damage will be between your minimum and maximum damage, magic will be constant and can be used to heal or attack, items can be used to boost attack, restore health or armour") I get this error:
Traceback (most recent call last): File "<string>", line 250, in run_nodebug File "C:\Users\Bas\Desktop\Game.py", line 50, in <module> tutorial = input("Do you want to do the tutorial? 1 is yes and 0 is no, this will be the same for everything") TypeError: 'NoneType' object is not callable Heres the full code:
playerhealth = 100 playerlow = 10 playerhigh = 30 playerarmour = 50 playermagic = 20 level = 0 xptonextlevel = 200 itemuse = 0 rookhealth = 100 rooklow = 10 rookhigh = 20 rookarmour = 100 medichealth = 150 mediclow = 10 medichigh = 30 medicarmour = 50 rushhealth = 20 rushlow = 10 rushhigh = 10 rusharmour = 30 drillerhealth = 30 drillerlow = 50 drillerhigh = 80 drillerarmour = 20 dragonhealth = 200 dragonlow = 150 dragonhigh = 250 dragonarmour = 150 dragonmagic = 100 dragonl = 45 godhealth = 300 godlow = 250 godhigh = 350 godarmour = 250 godmagic = 200 godl = 50 magehealth = 100 magearmour = 0 magemagic = 50 magel = 10 tutorial = input("Do you want to do the tutorial? 1 is yes and 0 is no, this will be the same for everything") if tutorial <1: print("That isn't valid") if tutorial>0: print("That isn't valid") if tutorial == 1: print("In battle you can use either sword, magic or items. Sword damage will be between your minimum and maximum damage, magic will be constant and can be used to heal or attack, items can be used to boost attack, restore health or armour") se = input("Input 1 for story or 0 for endless")
inputfunction. Maybe you assigned input to something somewhere in the rest of your code, and you ultimately are shadowing the builtininput.inputexists in Python 2, it's just always wrong (it's equivalent toeval(input(...))on Python 3). On Python 2, you need to useraw_inputto avoid implicitlyeval-ing the string entered by the user.