As I know Java is pass-by-value from this post. I am from Java background I wonder what Kotlin is using for passing values in between. Like in Extensions or Methods etc.
- 10I think it's fair to say that everything works the same way as in Java.zsmb13– zsmb132017-06-13 07:33:57 +00:00Commented Jun 13, 2017 at 7:33
- i have read the differences between kotlin and java from various blogs, is there any kind of big internal change which needs to be covered?Rahul Khurana– Rahul Khurana2017-06-13 07:38:42 +00:00Commented Jun 13, 2017 at 7:38
- Probably not, Kotlin is compiled to bytecode in a pretty straightforward way in general.zsmb13– zsmb132017-06-13 07:40:00 +00:00Commented Jun 13, 2017 at 7:40
- Ok thanks i understand. I am curious to know why google has announced kotlin as first language for androidRahul Khurana– Rahul Khurana2017-06-13 07:42:04 +00:00Commented Jun 13, 2017 at 7:42
- 2@RahulKhurana I guess mostly because of resulting cleaner code and almost seamless Java-interop as well as low entry barrier, which result in very dynamic expansion among devs. And it was "first-class language", not "first language", which probably will be still Java.Antek– Antek2017-07-10 14:30:48 +00:00Commented Jul 10, 2017 at 14:30
9 Answers
Java passes a copy (pass-by-value) of the reference (pass-by-reference). I would say Kotlin does the same as it is a JVM-based language.
UPDATE
OK, so it's been a while since this answer and I think some clarification should be included. As @robert-liberatore is mentioning in the comments, the behaviour I'm describing is true for objects. Whenever your methods expect any object, you can assume that the JVM internally will make a copy of the reference to the object and pass it to your method. That's why having code like
void doSomething(List<Integer> x) { x = new ArrayList<Integer>() } List<Integer> x = Arrays.asList(1, 2, 3); doSomething(x); x.length() == 3 behaves like it does. You're copying the reference to the list, so "reassigning it" will take no effect in the real object. But since you're referring to the same object, modifying its inner content will affect the outer object.
This is something you may miss when defining your attributes as final in order to achieve immutability. You won't be able to reassign them, but there's nothing preventing you from changing its contents.
Of course, this is true for objects where you have a reference. In the case of primitives, which are not a reference to an object containing something but rather "something" themselves, it's different. Java will still make a copy of the whole value (as it does with the whole reference) and pass it to the method. But primitives are just values, you can't "modify its inner values". So any change inside a method will have no effect in the outer values.
Now, talking about Kotlin
In Kotlin you "don't have" primitive values. But you "do have" primitive classes. Internally, the compiler will try to use JVM primitive values where needed, but you can assume that you are always working with the boxed version of the JVM primitives. Because of that, when possible the compiler will just make a copy of the primitive value and, in other scenarios, it will copy the reference to the object.
Or with code:
fun aJvmPrimitiveWillBeUsedHere(x: Int): Int = x * 2 fun aJvmObjectWillBeUsedHere(x: Int?): Int = if (x != null) x * 2 else 1 I'd say that the Kotlin scenario is a bit safer than Java because it forces its arguments to be final. So you can modify its inner content but not reassign it:
fun doSomething(x: MutableList<Int>) { x.add(2) // this works, you can modify the inner state x = mutableListOf(1, 2) // this doesn't work, you can't reassign an argument } 5 Comments
It uses the same principles like Java. It is always pass-by-value, you can imagine that a copy is passed. For primitive types, e.g. Int this is obvious, the value of such an argument will be passed into a function and the outer variable will not be modified. Please note that parameters in Kotlin cannot be reassigned since they act like vals:
fun takeInt(a: Int) { a = 5 } This code will not compile because a cannot be reassigned.
For objects it's a bit more difficult but it's also call-by-value. If you call a function with an object, a copy of its reference is passed into that function:
data class SomeObj(var x: Int = 0) fun takeObject(o: SomeObj) { o.x = 1 } fun main(args: Array<String>) { val obj = SomeObj() takeObject(obj) println("obj after call: $obj") // SomeObj(x=1) } You can use a reference passed into a function to change the actual object.
2 Comments
For all basic types except for Arrays, the value is passed. For the rest, a reference to the object is passed.
Note: basic type are colloquially known as "primitives", though they are actually objects in Kotlin.
I'll explain with two examples:
The code:
fun main() { var a = 5 var b = a a = 6 println("b = $b") } prints: b = 5. Kotlin passes the value of a to b because a is a "primitive". So changing a afterwards won't impact b.
The code:
fun main() { var a = Dog(5) var b = a a.value = 6 println("b = ${b.value}") } class Dog (var value: Int) prints b = 6 because this time a is not a "primitive", and so the reference to the object (Dog) was passed to b instead of its value. Therefore, changing a would affect all objects that point to it.
In summary, Numbers (Byte, Short, Int, Long), Booleans, Characters and Strings are pass-by-value. All the rest are pass-by-reference.
7 Comments
List variant because lists are not "primitives".In Java primitive types like int, float, double, boolean are passed to a method by value, if you modify them inside the receiver method they doesn't change into the calling method. But if the property/variable type isn't a primitive, like arrays of primitives or other classes when they are changed inside the method that receive them as parameter they also change in the caller method. But with Kotlin nothing seems to be primitive, so I think all is passed by reference.
1 Comment
This might be a little bit confusing. The correct answer, IMHO, is that everything passes by reference, but no assignment is possible so it will be similar to passing by value in C++.
Note that function parameters are constant, i.e., they cannot be assigned.
Remember that in Kotlin there are no primitive types. Everything is an object. When you write:
var x: Int = 3 x += 10 You actually create an object of type Int, assign it the value 3, and get a reference, or pointer, named x. When you write
x += 10 You reassign a new Int object, with the value 13, to x. The older object becomes a garbage (and garbage-collected).
Of course, the compiler optimizes it, and creates no objects in the heap in this particular case, but conceptually it is as explained.
So what is the meaning of passing by reference function parameters?
- Since no assignment is possible for function parameters, the main advantage of passing by reference in C++ does not exist in Kotlin.
- If the object (passed to the function) has a method which changes its internal state, it will affect the original object.
- No such method exists for Int, String, etc. They are immutable objects.
- No copy is ever generated when passing objects to functions.
Comments
Bear in mind, am quite new to Kotlin. In my opinion, primitives are passed-by-value, but objects are passed-by-reference.
A primitive passed to a class works by default, but if you pass an object from a list, for example, and that object changes, the class object changes too. Because, in fact, it is the same object.
Additionally, if objects gets removed from the list, the class object IS STILL A REFERENCE. So it can still change due to references in other places.
Example below explaines. You can run it here.
fun main() { val listObjects = mutableListOf(ClassB(), ClassB(), ClassB()) val listPrimitives = mutableListOf(111, 222, 333) val test = ClassA() test.ownedObject = listObjects[0] test.ownedPrimitive = listPrimitives[0] println("ownedObject: " + test.ownedObject.isEnabled +", ownedPrimitive: " + test.ownedPrimitive) listObjects[0].isEnabled = true println("ownedObject: " + test.ownedObject.isEnabled +", ownedPrimitive: " + test.ownedPrimitive) listPrimitives[0] = 999 println("ownedObject: " + test.ownedObject.isEnabled +", ownedPrimitive: " + test.ownedPrimitive) } class ClassA { var ownedObject: ClassB = ClassB() var ownedPrimitive: Int = 0 } class ClassB { var isEnabled = false } Comments
Send instance of first class to second class and then you can change all public variable of first class.
class MainActivity : AppCompatActivity() { lateinit var _myClassA: ClassA var x:Int=0 lateinit var _myClassB: ClassB override fun onCreate(...) { ... _myClassB=ClassB() _myClassB.setValue(this) } } and in ClassB
class ClassB() { fun setValue(mainActivity:MainActivity){ mainActivity._myClassA=ClassA()//and you can change you want on this class a as reference value mainActivity.x+=10 } }