is there a sdl "draw circle" function? or should i make it from cero? or, instead of that... is there an already made function in c++ for that?
something like:
int main (){ // create the window SDL_Window * window1 = SDL_CreateWindow("Window",700,50,500,450, SDL_WINDOW_SHOWN); // create the renderer SDL_Renderer * renderer = SDL_CreateRenderer( window1, -1 , SDL_RENDERER_ACCELERATED); // Set background SDL_SetRenderDrawColor( renderer, 255, 255, 255, 255 ); SDL_RenderClear( renderer ); SDL_RenderPresent(renderer); // Set circle's position int x = 100; int y = 100; int radius = 40; // Loop to hold the window in screen bool running = true; while(running) { SDL_Event event1; while(SDL_PollEvent(&event1) !=0){ // CIRCLE FUNCTION ?????? functionSDLcircle(x, y, radius); if(event1.type ==SDL_KEYDOWN) { switch (event1.key.keysym.sym){ case SDLK_RETURN: running = false; break; } } } } return 0; }