I have a FaxService class that takes two constructor parameters.
public FaxService(string phone, IFaxProvider faxProvider) How is Unity configured to send a string for the first parameter and an IFaxProvider instance for the second? I realize I can inject another service that provides the string, but I am looking for a solution where I don't have to change the FaxService constructor parameters.
This is what I have so far...
class Program { static void Main(string[] args) { var container = new UnityContainer(); var phone = "214-123-4567"; container.RegisterType<IFaxProvider, EFaxProvider>(); container.RegisterType<IFaxService, FaxService>(phone); var fax = container.Resolve<IFaxService>(); } } public interface IFaxService { } public interface IFaxProvider { } public class FaxService : IFaxService { public FaxService(string phone, IFaxProvider faxProvider) { } } public class EFaxProvider : IFaxProvider { } but it throws...
Unity.Exceptions.ResolutionFailedException HResult=0x80131500
Message=Resolution of the dependency failed, type = 'ConsoleApp3.IFaxService', name = '(none)'. Exception occurred while: while resolving.
