Alright, so I'm trying to create my own Physics engine for a 3D XNA game, and I'm having troubles calculating how much I should move my object by for gravity.
XNA's game timer occurs every 16 milliseconds, so after some calculations, and using 9.81m/s as my gravitational velocity, you can see that you should increase the velocity of the object that has gravity by:
0.15696 meters/16milliseconds
- basically every update call should increase the object by 0.15696 meters
The questions is, how do I convert 0.15696 meters into pixels. Obviously if I just use a 1:1 relationship the object will only move 9.81 pixels/second. Which does not really simulate gravity :P Does anyone have a good idea on how I can determine how many pixels I should move the object by?
Thanks for all the help!