For example I by convention null terminate a buffer (set buffer equal to zero) the following way, example 1:
char buffer[1024] = {0}; And with the windows.h library we can call ZeroMemory, example 2:
char buffer[1024]; ZeroMemory(buffer, sizeof(buffer)); According to the documentation provided by microsoft: ZeroMemory Fills a block of memory with zeros. I want to be accurate in my windows application so I thought what better place to ask than stack overflow.
Are these two examples equivalent in logic?