For some reason when I resize my OpenGL windows, everything falls apart. The image is distorted, the coordinates don't work, and everything simply falls apart. I am sing Glut to set it up.
//Code to setup glut glutInitWindowSize(appWidth, appHeight); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); glutCreateWindow("Test Window"); //In drawing function glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT); //Resize function void resize(int w, int h) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, w, h, 0); } The OpenGL application is strictly 2D.
This is how it looks like initially: http://www.picgarage.net/images/Corre_53880_651.jpeg
this is how it looks like after resizing: http://www.picgarage.net/images/wrong_53885_268.jpeg