for example,In the following code, in the function “glVertex3f”, a constant between 1 and-1 is used to represent a point
glBegin(GL_LINES); { glColor3ub(255, 0, 0); glVertex3f(-1,0,0);glVertex3f(1,0,0); } But most of the time, we use ‘variables’ more often. Suppose the width of the window is 450, and half of it is 225. The parameter input range is between 0 and 225, and when we enter an integer according to this interval, I expect to get a proportional decimal value and use this decimal value to draw a straight line.
void DrawLine(GLint ix, GLint iy,GLint ia,GLint ib) { GLfloat width = 225; GLfloat x, y, z; GLfloat a, b, c; x = (GLfloat)(ix / width); y = (GLfloat)(iy / width); z = 0.2; a = (GLfloat)(ia / width); b = (GLfloat)(ib / width); c = 0.2; glBegin(GL_LINES); { glColor3ub(255, 0, 0); glVertex3f(x, y, z); glVertex3f(a, b, c); } glEnd(); } The above program doesn’t work at all. Please tell me what the problem is.