I try to get a button that has this cool effect of the border radius changing when tapped (like in the Android 12 default calculator application) while also keeping the button's ripple effect.
What I thought would work was this:
var pressed by remember { mutableStateOf(false) } val borderRadius by animateDpAsState( if (pressed) 10.0.dp else 20.0.dp ) val buttonTitle = "uniqueButton" Button( onClick = { // some on click stuff }, shape = RoundedCornerShape(borderRadius), modifier = Modifier .pointerInput(buttonTitle) { detectTapGestures( onPress = { pressed = true tryAwaitRelease() pressed = false } ) } ) { Text(text = buttonTitle) } But the code within the function passed for onPress is never executed. From my understandig it should be, when the button is tapped or pressed. Where is my mistake, do I misunderstand something in the documentation?