I am trying to get the ball element to both move and shrink towards the goals on mouse click. I have created a function that grabs the coordinates of the mouse click in the goals, however I have been struggling with the ball animation.
I thought about using keyframes, but I don't know how to use keyframes in JavaScript. I also tried doing a transform - which I know wouldn't work, but tried as you can see in the move() function.
This is my javascript/html file
function goal(){ var score = getScore(); increaseDifficulty(score) document.getElementById("score").innerHTML = score + 1 ; var b = getShotCordinates(); move(b[0],b[1]); } function save(){ resetScore(); } function resetScore(){ document.getElementById("score").innerHTML = 0; } function getScore(){ return parseInt(document.getElementById("score").innerHTML); } function move(x,y){ const fxMove = `translate(${x}px, ${y}px);`; const fxAnim = `transition: transform 0.5s; transform: translate(0, 0);`; document.getElementById("ball").style.transform = translate(x,y); } function getShotCordinates(){ var e = window.event; var Cordinates = [e.clientX, e.clientY]; console.log(Cordinates[0] + " - " + Cordinates[1]) return Cordinates; } <BODY> <div id="canvas" class="field"> <div id="goals" class="goals" onclick="goal()"> </div> <div id="goalkeeper" onclick="save()"> </div> <div id="kick-off"> <div id="ball" class="ball"> </div> </div> <div id="score-container"> <div id="counter"> <h1 class="counter-text">Score</h1> <h1 class="counter-score" id="score">0</h1> </div> </div> </div> <script src='js/script.js'></script> </BODY> 