I am fairly new to Android development as well as Java and i am looking to create an app activity that behaves much like google sky map. I want to essentially have a custom camera view, which i have already set up and have working and am then thinking i want to put a transparent surfaceview on top of that camera view which i can draw 2D image files to. Using the SENSOR_ORIENTATION I will want that transparent surfaceView overlay to move around. I am assuming that I will want to use a GLsurfaceview for this assuming that i will be able to draw the images to that view and just change the GLcamera view point on the sensor change.
Not knowing much about GL for android I am asking if this is the right approach before i burry myself in Android OpenGL. In that i noticed on the developer.android resources that there are two types of OpenGL for android ES 1 and ES 2. Is one better than the other for this?
Erik