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I was interviewing a guy for a mid-level software engineering position yesterday, and he mentioned that in C, NULL is not always zero and that he had seen implementations of C where NULL is not zero. I find this highly suspect, but I want to be sure. Anyone know if he is right?

(Responses will not affect my judgement on this candidate, I've already submitted my decision to my manager.)

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  • bytes.com/topic/c/answers/213647-null-c Commented Mar 27, 2012 at 16:50
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    c-faq.com/null/index.html Commented Mar 27, 2012 at 16:53
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    No, but zero is always NULL. Commented Mar 27, 2012 at 17:08
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    @Philip: int x = 0; void *p = (void *) x; Here, x has the value zero, but x is not the literal zero, so p is not guaranteed to be NULL, and on some bizarre platforms it actually won't be NULL. On the other hand, void *q = 0; always assigns NULL to q, no matter what platform. "Literal" in this context has a technical meaning. Search for "integer literal". Commented Nov 6, 2012 at 23:08
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    For a more complete answer than those posted below, check out What's the difference between null pointers and NULL? To actually answer the question, an answer must separate the terms null pointers, null pointer constants and the NULL macro. Commented Oct 4, 2021 at 13:16

6 Answers 6

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I'm assuming you mean the null pointer. It is guaranteed to compare equal to 0.1 But it doesn't have to be represented with all-zero bits.2

See also the comp.lang.c FAQ on null pointers.


  1. See C99, 6.3.2.3.
  2. There's no explicit claim; but see the footnote for C99, 7.20.3 (thanks to @birryree in the comments).
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5 Comments

As an addendum to your C99 reference, as NULL always compares equal to 0 (null pointer constant), section 7.20.3.2 also notes that all bits set to zero (such as the case for calloc) is not necessarily the same as the representation of 0.0f or integer 0.
Awesome. So it's pretty common practice these days, but not a requirement. Thanks.
So if I were to cast a NULL pointer to an int, and then print it, I would not print '0'? Does that mean the compiler has to remember when it's doing a pointer comparison so that it can make a NULL pointer compare equal to zero?
@chi42: The standard doesn't say anything about what happens when you convert a pointer (any pointer) to an int, other than that it's implementation-defined. See 6.3.2.3 again.
How can NULL be equal to 0, whose bit representation is all zeros (right?), but still be equal to 0?
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§ 6.3.2.3 of the C99 standard says

An integer constant expression with the value 0, or such an expression cast to type void *, is called a null pointer constant) If a null pointer constant is converted to a pointer type, the resulting pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function.

§ 7.17 also says

[...] NULL which expands to an implementation-defined null pointer constant [...]

The address of the NULL pointer might be different from 0, while it will behave like it was in most cases.

(This should be the same as in older C standards, which I don't have at hand right now)

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The null pointer constant is always 0. The NULL macro may be defined by the implementation as a naked 0, or a cast expression like (void *) 0, or some other zero-valued integer expression (hence the "implementation defined" language in the standard).

The null pointer value may be something other than 0. When a null pointer constant is encountered, it will be converted to the proper null pointer value.

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Color me stupid, but I'm afraid I need more education now. When you have a pointer ptr, isn't ptr==NULL exactly the same as ptr==0 or !ptr? Is this implementation dependent?
@MrLister: In the context of your source code, you're absolutely correct - ptr == 0 and ptr == NULL and !ptr are all equivalent. Once the source code has been translated to machine code, however, the actual null pointer value may be something other than 0 (and all of those comparisons will be against that actual null pointer value).
The null pointer value may be something other than 0 - do you mean *ptr == something even if void *ptr = 0?
@AlexanderSupertramp: I mean that the runtime environment in which a program executes may use a value other than 0 to represent a "null" pointer (that is, a well-defined invalid address value). On some systems, 0 may be a perfectly valid memory address accessible by your program, and a different value (such as, say, 0xFFFFFFFF) may be used for "null" . However, within your source code, a 0-valued expression is always used to represent the NULL pointer constant.
Just a noob question: Just wanted to know whether I'm correct when I say "the value of a null pointer is equal to the value contained in a memory location where this memory location is arbitrarily chosen(just guessing) or chosen by the compiler at run-time and when we write char *p = NULL; then p points to this memory location.". Kindly correct me.
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In C, there is one, and only one, context where it is necessary to explicitly cast a null pointer constant to a specific pointer type in order for the program to operate correctly. That context is passing a null pointer through an untyped function argument list. In modern C, this only happens when you need to pass a null pointer to a function that takes a variable number of arguments. (In legacy C, it happens with any function not declared with a prototype.) The paradigmatic example is execl, where the very last argument must be a null pointer explicitly cast to (char *):

execl("/bin/ls", "ls", "-l", (char *)0); // correct execl("/bin/ls", "ls", "-l", (char *)NULL); // correct, but unnecessarily verbose execl("/bin/ls", "ls", "-l", 0); // undefined behavior execl("/bin/ls", "ls", "-l", NULL); // ALSO undefined behavior 

Yes, that last example has undefined behavior even if NULL is defined as ((void *)0), because void * and char * are not implicitly interconvertible when passed through an untyped argument list, even though they are everywhere else. (There is language in C2011 that makes them implicitly interconvertible when passed through va_arg, but they forgot to specify that implementation-provided library functions access variadic arguments as-if by calling va_arg, so you can only rely on that for variadic functions that are part of your program. Someone should probably file a DR.)

"Under the hood", the problem here is not just with the bit pattern used for a null pointer, but that the compiler may need to know the exact concrete type of each argument in order to set up a call frame correctly. (Consider the MC68000, with its separate address and data registers; some ABIs specified pointer arguments to be passed in address registers but integer arguments in data registers. Consider also any ABI where int and void * are not the same size. And it's vanishingly rare nowadays, but C does still explicitly provide for void * and char * not being the same size. [EDIT: I'm not sure, but this may no longer be permitted.]) If there's a function prototype, the compiler can use that, but unprototyped functions and variadic arguments offer no such assistance.

C++ is more complicated and I don't feel qualified to explain how.

Comments

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On some implementations, size of pointer is not the same as the size of integer. NULL in integer context is 0, but the actual binary layout does not have to be all 0s.

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#define NULL (void *)0 printf("NULL %d\n", NULL); results == 0 #define NULL (void *)1 printf("NULL %d\n", NULL); results == 1 

From the above, when we say NULL. We are telling the compiler that memory of NULL is to be treated as null pointer meaning, which is nothing.

Value of zero for NULL has its own perks in terms of conditions in if else or while loops or any other condition.

Otherwise we can assign our own NULL pointers in our programs.

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Please can you edit your answer to add a code block for your code. To add a code block you can add three GRAVE ACCENT ( ` ) arround your code like this : ``` /// Your code here ```

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