Fortran

From Chessprogramming wiki
Jump to:navigation, search

Home * Programming * Languages * Fortran

Fortran, (FORTRAN)
a general purpose, procedural and imperative programming language. Fortran was proposed and designed by John W. Backus as alternative for the IBM 704 assembly language. A draft specification for the IBM mathematical Formula Translating System was completed by mid 1954. The first Fortran compiler appeared in 1957 and was the first widely used high-level programming language. Successive versions have added varios features over the years, such as recursive routines and dynamic memory allocation in Fortran 90. Many early chess programs were written in Fortran.

Punched card

Punched card from a Fortran program: Z(1) = Y + W(1) [1]

Sample Chess Code

A recursive Fortran 90 Alpha-Beta search routine [2]:

 RECURSIVE FUNCTION EVALUATE (ID, PRUNE) RESULT (RES) USE GLOBALS IMPLICIT INTEGER(A-Z) DIMENSION XX(0:26), YY(0:26), CC(0:26) LEVEL=LEVEL+1 BESTSCORE=10000*ID DO B=7,0, -1 DO A=7,0, -1  ! generate the moves for all the pieces  ! and iterate through them IF (SGN(BOARD(B,A))/=ID) CYCLE CALL MOVELIST (A, B, XX, YY, CC, NDX) DO I=0,NDX,1 X=XX(I); Y=YY(I); C=CC(I) OLDSCORE=SCORE; MOVER=BOARD(B,A); TARG=BOARD(Y,X)  ! make the move and evaluate the new position  ! recursively. Targ holds the relative value of the piece  ! allowing use to calculate material gain/loss CALL MAKEMOVE (A, B, X, Y, C) IF (LEVEL<MAXLEVEL) THEN SCORE=SCORE+EVALUATE(-ID, & BESTSCORE-TARG+ID*(8-ABS(4-X)-ABS(4-Y))) END IF SCORE=SCORE+TARG-ID*(8-ABS(4-X)-ABS(4-Y))  ! we want to minimize the maximum possible loss  ! for black IF ((ID<0 .AND. SCORE>BESTSCORE) .OR. & (ID>0 .AND. SCORE<BESTSCORE)) THEN BESTA(LEVEL)=A; BESTB(LEVEL)=B BESTX(LEVEL)=X; BESTY(LEVEL)=Y BESTSCORE=SCORE IF ((ID<0 .AND. BESTSCORE>=PRUNE) .OR. & (ID>0 .AND. BESTSCORE<=PRUNE)) THEN BOARD(B,A)=MOVER; BOARD(Y,X)=TARG; SCORE=OLDSCORE LEVEL=LEVEL-1 RES = BESTSCORE RETURN END IF END IF BOARD(B,A)=MOVER; BOARD(Y,X)=TARG; SCORE=OLDSCORE END DO END DO END DO LEVEL=LEVEL-1 RES=BESTSCORE RETURN END FUNCTION EVALUATE 

See also

Publications

Forum Posts

External Links

References

Up one Level