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I generally use cout and cerr to write text to the console. However sometimes I find it easier to use the good old printf statement. I use it when I need to format the output.

One example of where I would use this is:

// Lets assume that I'm printing coordinates... printf("(%d,%d)\n", x, y); // To do the same thing as above using cout.... cout << "(" << x << "," << y << ")" << endl; 

I know I can format output using cout but I already know how to use the printf. Is there any reason I shouldn't use the printf statement?

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    For console I/O es macht nichts (it doesn't matter). In the big picture, printf is not compatible with C++ streams. C++ streams allow you to easily convert your console output to a file. (Although you can do similar with fprintf). Commented Jan 7, 2010 at 1:00
  • 1
    what about using sprintf + cout then? Commented Jan 7, 2010 at 2:32
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    Mote that your two lines are not strictly equivalent. endl also flushes the stream, as if you had written printf("(%d,%d)\n", x, y); fflush(stdout); This can add a big performance hit if executed repeatedly in a loop. To get a real equivalent of your printf statement in C++ you should write cout << "(" << x << "," << y << ")\n"; Commented Jan 7, 2010 at 8:49
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    @bobobobo, A typo for "Note". Commented Sep 12, 2012 at 1:47
  • Possible duplicate of 'printf' vs. 'cout' in C++ Commented Jun 7, 2018 at 13:23

20 Answers 20

79

My students, who learn cin and cout first, then learn printf later, overwhelmingly prefer printf (or more usually fprintf). I myself have found the printf model sufficiently readable that I have ported it to other programming languages. So has Olivier Danvy, who has even made it type-safe.

Provided you have a compiler that is capable of type-checking calls to printf, I see no reason not to use fprintf and friends in C++.

Disclaimer: I am a terrible C++ programmer.

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7 Comments

I use Java's String.format a lot. In C++, I use Boost.Format a lot, which is iostreams-friendly but also somewhat printf-compatible.
*printf's lack of type safety is mitigated but not eliminated by compilers that check those calls, since using variables as format strings is a perfectly valid use case. e.g: i18n. This function can blow up in so many ways, it's not even funny. I just don't use it any more. We have access to perfectly good formatters such as boost::format or Qt::arg.
@rpg: I think the tradeoff is between readability and type safety. I think it's reasonable for different applications to make different tradeoffs. Once you're into i18n, readability is already halfway out the window anyway, and I agree type safety trumps printf in that situation. Interestingly, the way boost::format works is somewhat similar to the way Olivier Danvy's ML code works.
@Norman Ramsey: I see the type safety problem with printf() mentioned several times. What exactly is the type safety problem with printf()?
@Norman Ramsey: I am not sure what kind of problem can arise if the types are not checked. Can you please quote an example? I use printf() in C all the time. Never faced a problem.
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If you ever hope to i18n your program, stay away from iostreams. The problem is that it can be impossible to properly localize your strings if the sentence is composed of multiple fragments as is done with iostream.

Besides the issue of message fragments, you also have an issue of ordering. Consider a report that prints a student's name and their grade point average:

std::cout << name << " has a GPA of " << gpa << std::endl; 

When you translate that to another language, the other language's grammar may need you to show the GPA before the name. AFAIK, iostreams has not way to reorder the interpolated values.

If you want the best of both worlds (type safety and being able to i18n), use Boost.Format.

3 Comments

The ability to specify formatting parameters by position in boost::format() is great for localization.
But boost::format gives you such niceties as type safety. printf just blows up.
Nice answer. Just want to add that there are alternatives to Boost Format that are several times faster while providing the same level of safety: github.com/vitaut/format and github.com/c42f/tinyformat
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I use printf because I hate the ugly <<cout<< syntax.

1 Comment

what better reason is there? :P
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Adaptability

Any attempt to printf a non-POD results in undefined behaviour:

struct Foo { virtual ~Foo() {} operator float() const { return 0.f; } }; printf ("%f", Foo()); std::string foo; printf ("%s", foo); 

The above printf-calls yield undefined behaviour. Your compiler may warn you indeed, but those warnings are not required by the standards and not possible for format strings only known at runtime.

IO-Streams:

std::cout << Foo(); std::string foo; std::cout << foo; 

Judge yourself.

Extensibility

struct Person { string first_name; string second_name; }; std::ostream& operator<< (std::ostream &os, Person const& p) { return os << p.first_name << ", " << p.second_name; } cout << p; cout << p; some_file << p; 

C:

// inline everywhere printf ("%s, %s", p.first_name, p.second_name); printf ("%s, %s", p.first_name, p.second_name); fprintf (some_file, "%s, %s", p.first_name, p.second_name); 

or:

// re-usable (not common in my experience) int person_fprint(FILE *f, const Person *p) { return fprintf(f, "%s, %s", p->first_name, p->second_name); } int person_print(const Person *p) { return person_fprint(stdout, p); } Person p; .... person_print(&p); 

Note how you have to take care of using the proper call arguments/signatures in C (e.g. person_fprint(stderr, ..., person_fprint(myfile, ...), where in C++, the "FILE-argument" is automatically "derived" from the expression. A more exact equivalent of this derivation is actually more like this:

FILE *fout = stdout; ... fprintf(fout, "Hello World!\n"); person_fprint(fout, ...); fprintf(fout, "\n"); 

I18N

We reuse our Person definition:

cout << boost::format("Hello %1%") % p; cout << boost::format("Na %1%, sei gegrĂĽĂźt!") % p; printf ("Hello %1$s, %2$s", p.first_name.c_str(), p.second_name.c_str()); printf ("Na %1$s, %2$s, sei gegrĂĽĂźt!", p.first_name.c_str(), p.second_name.c_str()); 

Judge yourself.

I find this less relevant as of today (2017). Maybe just a gut feeling, but I18N is not something that is done on a daily basis by your average C or C++ programmer. Plus, it's a pain in the a...natomy anyways.

Performance

  1. Have you measured the actual significance of printf performance? Are your bottleneck applications seriously so lazy that the output of computation results is a bottleneck? Are you sure you need C++ at all?
  2. The dreaded performance penalty is to satisfy those of you who want to use a mix of printf and cout. It is a feature, not a bug!

If you use iostreams consistently, you can

std::ios::sync_with_stdio(false); 

and reap equal runtime with a good compiler:

#include <cstdio> #include <iostream> #include <ctime> #include <fstream> void ios_test (int n) { for (int i=0; i<n; ++i) { std::cout << "foobarfrob" << i; } } void c_test (int n) { for (int i=0; i<n; ++i) { printf ("foobarfrob%d", i); } } int main () { const clock_t a_start = clock(); ios_test (10024*1024); const double a = (clock() - a_start) / double(CLOCKS_PER_SEC); const clock_t p_start = clock(); c_test (10024*1024); const double p = (clock() - p_start) / double(CLOCKS_PER_SEC); std::ios::sync_with_stdio(false); const clock_t b_start = clock(); ios_test (10024*1024); const double b = (clock() - b_start) / double(CLOCKS_PER_SEC); std::ofstream res ("RESULTS"); res << "C ..............: " << p << " sec\n" << "C++, sync with C: " << a << " sec\n" << "C++, non-sync ..: " << b << " sec\n"; } 

Results (g++ -O3 synced-unsynced-printf.cc, ./a.out > /dev/null, cat RESULTS):

C ..............: 1.1 sec C++, sync with C: 1.76 sec C++, non-sync ..: 1.01 sec 

Judge ... yourself.

No. You won't forbid me my printf.

You can haz a typesafe, I18N friendly printf in C++11, thanks to variadic templates. And you will be able to have them very, very performant using user-defined literals, i.e. it will be possible to write a fully static incarnation.

I have a proof of concept. Back then, support for C++11 was not as mature as it is now, but you get an idea.

Temporal Adaptability

// foo.h ... struct Frob { unsigned int x; }; ... // alpha.cpp ... printf ("%u", frob.x); ... // bravo.cpp ... printf ("%u", frob.x); ... // charlie.cpp ... printf ("%u", frob.x); ... // delta.cpp ... printf ("%u", frob.x); ... 

Later, your data grows so big you must do

// foo.h ... unsigned long long x; ... 

It is an interesting exercise maintaining that and doing it bug-free. Especially when other, non-coupled projects use foo.h.

Other.

  • Bug Potential: There's a lot of space to commit mistakes with printf, especially when you throw user input bases strings in the mix (think of your I18N team). You must take care to properly escape every such format string, you must be sure to pass the right arguments, etc. etc..

  • IO-Streams make my binary bigger: If this is a more important issue than maintainability, code-quality, reuseability, then (after verifying the issue!) use printf.

3 Comments

Modern compilers diagnose mismatch between format specs and arguments.
thank you - that is a very good explanation! @vitaut they cannot in general. for example, if the format spec itself is not a constant string literal but is coming from a configuration file. this is not a hypothetical example, in most commercial software, for 18n and for maintaining consistency of communication, most strings are not in-place literals but compartmentalized not always as literals.
@agksmehx: Very nice example counter the reliability of format-string checking.
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Use boost::format. You get type safety, std::string support, printf like interface, ability to use cout, and lots of other good stuff. You won't go back.

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9

Use printf. Do not use C++ streams. printf gives you much better control (such as float precision etc.). The code is also usually shorter and more readable.

Google C++ style guide agrees.

Do not use streams, except where required by a logging interface. Use printf-like routines instead.

There are various pros and cons to using streams, but in this case, as in many other cases, consistency trumps the debate. Do not use streams in your code.

3 Comments

+1 for the link. It's no 10 Commandments, but they sure have their heads on straight.
In my opinion while the Google C++ Style Guide is very good in many respects, the consistency trump they refer to is that of their own code. Remember that Google has been around for 10 years, and they value code consistency (a very good thing). The reason they aren't using printf is because people used it in previous incarnations of their code and they want to remain consistent. If this weren't the case I'm confident that they would be using streams instead.
Huh?! You have precision control with iostreams, too.
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No reason at all. I think it's just some strange ideology that drives people towards using only C++ libraries even though good old C libs are still valid. I'm a C++ guy and I use C functions a lot too. Never had any problems with them.

7 Comments

c libraries are very good quality, and easy to use. i agree that people shouldn't feel pressured to use c++ libraries.
I, too, never had a problem with my hammer. It's simple and robust, and I know what to expect when building a house with it.
@phresnel, that is correct: hammering nails using a hammer is by far the best choice of tools for the task. Allegedly, rocks work too, but not as well as hammers.
@mingos: I prefer houses which are also held together with cement, screws, bolts (but a good hammer can do it). Lifting bricks to the third floor and sawing beams for the rooftop is a bit tough with a hammer, but it works :) I sometimes use C functions too, especially when talking with other software, but for the large part, I prefer when the compiler catches errors for me through strong and static typesafety. That way, if I change some piece somewhere, and do a complete recompile, I get errors everywhere which I can rely on (but that's just the tip of the iceberg of my reasoning).
A misuse of a function is also not a reason against using it at all :). I'm not advocating the use of printf over cout (though others do - link in another answer to this question) and I agree there are cases where cout is clearly a more suitable option. However, I do firmly believe that using cout over printf just for the sake of it being "the C++ way" is no more than religious bs.
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On the whole I agree (hate the << syntax especially if you need complex formatting)

But I should point out the safety aspects.

printf("%x",2.0f) printf("%x %x",2) printf("%x",2,2) 

Probably won't be noticed by the compiler but could crash your app.

3 Comments

Agreed here. It might seem annoying, but it's always a good idea to compile your code with as many restrictions from the compiler as possible. Enable all warnings, treat all warnings as if they were errors and, if possible, use electric fence + gdb as often as possible. But that's a general coding tip ;)
Interestingly xCode IDE detects these things you've mentioned here (in its intellisense.)
code not always bult in ide or on local system.It not always designed by same party. Format strings are platform dependant (because varables have different sizes on different platforms. In vs 2010 long is 64bit. In gcc it is 32bit. Boom, underrun). But I'm surprised on how few people know that there is standartized header with string literals for proper format strings.
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Streams are the canonical way. Try making this code work with printf:

template <typename T> void output(const T& pX) { std::cout << pX << std::endl; } 

Good luck.

What I mean is, you can make operators to allow your types to be outputted to ostream's, and without hassle use it just like any other type. printf doesn't fit the the generality of C++, or more specifically templates.

There's more than usability. There's also consistency. In all my projects, I have cout (and cerr and clog) tee'd to also output to a file. If you use printf, you skip all of that. Additionally, consistency itself is a good thing; mixing cout and printf, while perfectly valid, is ugly.

If you have an object, and you want to make it output-able, the cleanest way to do this is overload operator<< for that class. How are you going to use printf then? You're going to end up with code jumbled with cout's and printf's.

If you really want formatting, use Boost.Format while maintaining the stream interface. Consistency and formatting.

14 Comments

Your not being downvoted because you have a true point, your being downvoted because your point is irrelevant. We know printf can't do this, it's not designed to. It's like saying, "Oh I bet you can't make a class in C". That point would be true as well because the language isn't designed to.
It's hardly irrelevant. You're asking if you should use printf. For consistency, no. Streams will always work, printf will not always work. Code that isn't consistent is ugly. What if I have cout tee'd to also print to a log file? (And yes, all my projects do this!) Now you're just bypassing all that. There's more to think about than you saving keystrokes.
So you have to write an overloaded << operator for T, rather than a print(T) function.
@bobobobo: So you suggest that printf(stdout, "Hello "); person.print(stdout); printf("! I see you've subscribed to the "); tags.print(stdout); printf("tags, nice!"); is less mad and more pretty than cout << "Hello " << person << "! I see you've subscribed to the " << tags << ", nice!";?
Your code presumes that pX has an operator method for <<. If I assume that pX has a type method for (char *) I can use printf() with a (char *) cast. That leaves no advantage for cout. Personally, I very much dislike the overloaded meaning of the << operator, so I tend to prefer printf() or other solutions.
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You can get the best of both worlds with the {fmt} library which combines safety and extensibility of iostreams with usability and performance of (s)printf. Example:

fmt::print("The answer is {}.", 42); 

The library supports Python-like and printf format string syntax.

Disclaimer: I'm the author of this library.

Comments

4

Use whatever fits your needs and preferences. If you're comfortable with printf then by all means use it. If you're happier with iostreams stick to 'em. Mix and match as best fits your requirements. This is software, after all - there's better ways and worse ways, but seldom is there only ONE way.

Share and enjoy.

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3

I do not like printf. Its lack of type-safety makes it dangerous to use, plus the need to remember format specifiers is a pain. The templated operators that smartly do the right thing are much better. So I always use the C++ streams in C++.

Granted, many people prefer printf, for other reasons, enumerated elsewhere.

Comments

3

I often "drop back" to using printf(), but more often snprintf() for easier formatted output. When programming in C++ I use this wrapper I wrote a while back, called like this (to use your example as above): cout << format("(%d,%d)\n", x, y);

Here's the header (stdiomm.h):

#pragma once #include <cstdarg> #include <string> template <typename T> std::basic_string<T> format(T const *format, ...); template <typename T> std::basic_string<T> vformat(T const *format, va_list args); 

And the source (stdiomm.cpp):

#include "stdiomm.h" #include <boost/scoped_array.hpp> #include <cstdio> template <> std::wstring vformat(wchar_t const *format, va_list arguments) { #if defined(_WIN32) int required(_vscwprintf(format, arguments)); assert(required >= 0); boost::scoped_array<wchar_t> buffer(new wchar_t[required + 1]); int written(vswprintf(buffer.get(), required + 1, format, arguments)); assert(written == required); return std::wstring(buffer.get(), written); #else # error "No implementation yet" #endif } template <> std::string vformat(char const *format, va_list arguments) { #if defined(_WIN32) int required(_vscprintf(format, arguments)); assert(required >= 0); boost::scoped_array<char> buffer(new char[required + 1]); int written(vsnprintf(buffer.get(), required + 1, format, arguments)); assert(written == required); return std::string(buffer.get(), written); #else char *buffer; int printed = vasprintf(&buffer, format, arguments); assert(printed != -1); std::string retval(buffer, printed); free(buffer); return retval; #endif } template <typename T> std::basic_string<T> format(T const *format, ...) { va_list ap; va_start(ap, format); std::basic_string<T> retval(vformat(format, ap)); va_end(ap); return retval; } template std::wstring format(wchar_t const *format, ...); template std::string format(char const *format, ...); 

Update

After reading some of the other answers, I might have to make a switch to boost::format() myself!

Comments

1

I almost always use printf for temporary debugging statements. For more permanent code, I prefer the 'c' streams as they are The C++ Way. Although boost::format looks promising and might replace my stream usage (especially for complexly formatted output), probably nothing will replace printf for me for a long time.

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1

C++ streams are overrated, after all they're in fact just classes with an overloaded operator <<.
I've read many times that streams are the C++ way as printf is the C way, but they are both library features available in C++, so you should use what suits best.
I mostly prefer printf, but I've also used streams, which provide cleaner code and prevent you from having to match % placeholders to arguments.

1 Comment

Not only have you to match the placeholders now, but also in future. See my updated post, section Temporal Adaptibility, and the other sections of course.
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Even though the question is rather old, I want to add my two cents.

Printing user-created objects with printf()

This is rather simple if you think about it - you can stringify your type and sent the string to printf:

std::string to_string(const MyClass &x) { return to_string(x.first)+" "+to_string(x.second); } //... printf("%s is awesome", to_string(my_object).c_str()); //more or less 

A shame there wasn't (there is C++11 to_string()) standarized C++ interface to stringify objects...

printf() pitfall

A single flag - %n

The only one that is an output parameter - it expects pointer to int. It writes number of succesfully written characters to location pointed by this pointer. Skillful use of it can trigger overrun, which is security vulnerability (see printf() format string attack).

7 Comments

I am afraid that is not an extension to the printf interface. It would have been if you could now write printf("%[MyClass] is awesome, my_object").
@phresnel I agree. This is only to say that it IS possible to print user-created objects with printf. It is a workaround, yes, but so is operator chaining workaround to lack of real vararg function capability in pre-C++11. C++ I/O library created now would be probably using initializer_list or variable-length template functions.
Though operator chaining is part of the iostreams interface, and the possibility to extend that interface is part of the interface, too, so it still holds true that iostreams are extensible, whereas printf is not. This is what I liked to point out :)
I agree on how probably variadic templates would now be used if a new io-library would become part of C++.
@phresnel Changed the wording in the answer.
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I have read warnings saying that cout and cerr are unsafe for multithreading. If true, this is a good reason to avoid using them. Note: I use GNU g++ with openMP.

1 Comment

In that regard, I think that printf wouldn't be safer though.
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(See the fmt library homepage)

In C++20, the fmt library is standardized for the formatting part:

std::format("({},{})\n", x, y) // returns a std::string 

You can avoid the dynamic allocation overhead by using format_to:

std::format_to(/* output iterator */, "({},{})\n", x, y); 

This should be considered the canonical way of formatting because it combines the benefits of streams:

  • Safety: the library is fully type safe. Automatic memory management prevents buffer overflow. Errors in format strings are reported using exceptions or at compile time.

  • Extensibility: overloading operator<< is easy, whereas extending printf is ... not so easy.

and that of printf:

  • Ease to use: the % syntax is supported rather than the verbose manipulators. The {} syntax is also introduced to eliminate the specifiers.

  • Performance: measurement has shown that the fmt library is so far the fastest output method in C++. Faster than printf and streams.

Comments

0

It depends on the situation. Nothing is perfect. I use both. Streams are good for custom types as you can overload the >> operator in ostream. But when it comes to spacing and etc it's better to use printf(). stringstream and like are better than the C style strcat(). So use one that's appropriate for the situation.

2 Comments

Why is printf better with spacing?
@phresnel cout << str1 << " " << str2 << '\n'; is a lot worse than printf("%s %s", str1, str2);
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streams are preferred in cpp as they adhere to the object oriented paradigm of cpp, beside being type safe.

printf , on the other hand is more of a functional approach.

only reason for not using printf in cpp code that i can think of is not being object oriented.

its more of a personal choice.

1 Comment

Using C++ doesn't mean you have to object-orient everything, and particularly console printing is not something that really calls for the OO paradigm.

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