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I am in the process of developing an app in Unity3D which will simulate the cycling experience. To gather data from bike I will use an ANT+ sensor connected to my MacBook via wireless USB stick.

My problem is to get the data received from sensor in Unity3D. On the developers website I've found all the files necessary to use their product.

When I look through the files I found out that all the libraries are written in C++. From what I've read in order to access those classes in Unity3D I have to create a wrapper from C++ to C#.

For me right now everything is a little unclear and I really don't know how should I start with this.

For now I have the library for sensor - .dylib file (with classes and functions in C++) which I know that I have to import it in my project but i have no idea how to access the content of it.

Can someone explain me how should I manage this problem and how can I create the wrapper and access the classes in Unity3D?

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