I have a SwiftUI/SpriteKit project. In an error-laden quest to change the bundle identifier, I decided to create a new project and copy my files over.
Now I've got this new project with all my old files but when I run it, I get a blank screen because my SceneDelegate function scene(_:willConnectTo:options:) is not being called.
According to the documentation, a SceneDelegate setup will work if you make the appropriate changes to your info.plist. However, I've made those changes, and my SceneDelegate remains inoperative.
In my info.plist, I have the following: 
Here's the relevant part of my SceneDelegate:
import UIKit import SwiftUI class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? static var mainData = MainData() func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). // Create the SwiftUI view that provides the window contents. let contentView = ContentView() // Use a UIHostingController as window root view controller. if let windowScene = scene as? UIWindowScene { let window = UIWindow(windowScene: windowScene) window.rootViewController = UIHostingController(rootView: contentView.environmentObject(SceneDelegate.mainData)) self.window = window window.makeKeyAndVisible() } } //...more stuff here } Question: Why isn't my SceneDelegate working? What am I doing wrong?
Thank you!