Linked Questions

-1 votes
1 answer
97 views

Since iPhone 5 and above are 64bit (as 32 bit is deprecated),how is enabling bitcode for iPhone 5 and above beneficial if the application supports iPhone 5 and above only.
Karnika Advani's user avatar
1 vote
0 answers
91 views

I heard recently that apple for iOS apps, bitcode is the default, but optional for app thinning. Does developer need to change something in the code except the plist modification Enable Bitcode. I ...
gauravds's user avatar
  • 3,011
395 votes
7 answers
187k views

I have this new warning about the Google Framework in my app: (null): URGENT: all bitcode will be dropped because '/Users/myname/Library/Mobile Documents/com~apple~CloudDocs/foldername/appname/...
C.Farrugia's user avatar
  • 4,114
285 votes
6 answers
138k views

I have a problem with the embedded bitcode term. What is embedded bitcode? When to enable, ENABLE_BITCODE in new Xcode? What happens to the binary when enabled, ENABLE_BITCODE in Xcode 7?
damithH's user avatar
  • 5,178
96 votes
10 answers
85k views

I have followed several threads around the new ENABLE_BITCODE setting in Xcode, have also tried as much as I can (admitted I'm not a xcode pro) but still cannot get the project to compile for use on ...
DirkLX's user avatar
  • 1,337
23 votes
5 answers
25k views

After archiving an app version, on the organizer window there was a button, clicking it calculates and displays the estimated size of the app on the store. In Xcode 6.2 or later versions, that button ...
hasan's user avatar
  • 24.2k
17 votes
4 answers
7k views

I just downloaded Xcode 7 beta 4 and am trying to build my Swift 2.0 application but I am getting the following error which I can't figure out the solution to: ld: warning: -weak_framework is ...
KPath001's user avatar
  • 870
16 votes
2 answers
14k views

I am trying to make archive but xcode get stuck at time of compile bitcode. what i have to do? Enable bitcode or disable?
Nand Parikh's user avatar
5 votes
2 answers
7k views

I got below error after updating my Xcode to the latest version: ld: '/Users/mimicreative/Documents/Kerja/Backup/FacebookSDK/FBSDKMessengerShareKit.framework/FBSDKMessengerShareKit(...
Ega Setya Putra's user avatar
6 votes
2 answers
4k views

I use Xcode 6.3.2 and Unity 5.1.1f1 on my mac mini. Unfortunately, I keep getting the following error message:"dyld`dyld_fatal_error" in XCode, if I try to run the app on the Iphone6 plus device, then ...
Vin's user avatar
  • 61
4 votes
1 answer
5k views

I never had any problems when using CocoaPods up to this point (I used it a few times to integrate Parse into my iOS app). But this time I am puzzled by the message below. When I previously used ...
Michel's user avatar
  • 11.9k
0 votes
2 answers
2k views

#!/bin/sh UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal # make sure the output directory exists mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" # Step 1. Build Device and Simulator versions ...
Priya's user avatar
  • 199
2 votes
2 answers
1k views

I am trying to compile a Swift application for Archive (testing build), however i'm facing a very strange and isolated error: error: Invalid bitcode version (Producer: '800.0.38.0_0' Reader: '703.0....
mkeefe's user avatar
  • 46
2 votes
1 answer
1k views

Is it possible to Archive a project that using some Firebase SDKs using xcode v7.3.1 ? I tried so but got this Invalid bitcode version (Producer: '800.0.38.0_0' Reader: '703.0.31_0') pod '...
Bobj-C's user avatar
  • 5,446
0 votes
1 answer
896 views

I have a project that needs to send amr files to the server. The only solution I found so far is a cocoapods library, a swift one, linked to different builds of opencore-amr library. https://github....
Mikael's user avatar
  • 2,395
2 votes
1 answer
1k views

When to use 'Enable Bitcode' ? When to use 'Rebuild from Bitcode' ? What are the advantages over ?
damithH's user avatar
  • 5,178
5 votes
0 answers
1k views

We are trying to build a Unity game in Xcode but keep getting this error: ld: '/Users/Pero/Documents/GitHub/MyGame/XCodeProject/Pods/GooglePlayGames/gpg-cpp-sdk/ios/gpg.framework/gpg(libgpg.a-...
Mentoliptus's user avatar
  • 2,995
0 votes
1 answer
873 views

I see many posts describing App Thinning and enabling and disabling Bitcode from project settings. I also followed detailed explanation at https://stackoverflow.com/a/31207170/5570570. But, what I ...
Tekido's user avatar
  • 19
1 vote
0 answers
573 views

While creating an .ipa file using XCode, I am seeing this option of include bitcode or not. Please check the attached image below Should I check this option or not ? Which is better ?
Mohshin Shah's user avatar
2 votes
2 answers
250 views

I'm having this error in XCode 7.1 when building the application for iOS9: (...) MyoKit(TLMHub.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), ...
Mark 's user avatar
  • 113
1 vote
1 answer
204 views

I have upgraded to XCode 7 and I am getting an error while linking ld: -no_pie and -bitcode_bundle (Xcode setting ENABLE_BITCODE=YES) cannot be used together I changed the xcode setting to ...
cateof's user avatar
  • 6,838
1 vote
0 answers
204 views

I am trying to use google maps SDK in my project. I just used my existing framework (drag and drop). But when I am running project, I got this error: ld: /Work/myProject/GoogleMaps.framework/...
Himanth's user avatar
  • 2,446
1 vote
1 answer
148 views

I want to Introduce Homemade framework in Xcode. When I uploaded after archiving , I encountered compile bitcode error ... What should I do?
Zero Snow's user avatar
0 votes
1 answer
105 views

I am using some images with only 1x and use it for all sizes and some images are only 2x , Now by enabling the bitcode flag in Xcode should regenerate all images with three sizes? also the splash ...
Omar Freewan's user avatar
  • 2,678