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3 votes
5 answers
216 views

I'm trying to build a simple snake game that runs in the console: #include <iostream> #include <windows.h> #define WIDTH 30 #define HEIGHT 50 void board(){ // COORD coord; for(...
Mohamed Majilan's user avatar
2 votes
2 answers
121 views

What am I trying to accomplish: I want to be able to loop through a vector of base classes and reference an interface on the child class. Where am I now: I am working on creating a system for a game ...
JacquelynneHei's user avatar
0 votes
0 answers
54 views

enter image description here My Object Pool aka ProjectilePool prefab keeps playing when I hit play mode in Unity. It keeps shooting its projectiles without me hitting the "Fire1" mouse ...
Jesse Gober's user avatar
0 votes
1 answer
68 views

my game in gamemaker consists of various rooms which are levels and you go on progressing, so imagine im in level 7, and I leave the game, it obviously goes back to room 1, im using the coding ...
T14Seara's user avatar
0 votes
1 answer
318 views

In Raylib I am trying to make a player character move however it is not moving I have tried using different functions like KeyPressed(). Here is the code(This is compiled in c++20): #include <...
I_Suck_At_Coding's user avatar