This is not the same question as Geometrynodes Curve Intersections - or at least not how the answers interpreted it. That question solicited answers dealing entirely with two straight line segments, whereas I'm dealing with multi-point Bezier curves. As a result I'm not sure how to generalize any of the solutions (or if I need another approach entirely).
My goal at the moment is to truncate Curve A at the intersection with Curve B, and vice versa, to create a Gothic-arch-style shape. A generalized solution for testing if two arbitrary splines intersect (and where) would be very useful, but I don't know if we have tools for that yet.
Because I'll be truncating, the most useful final output would be the curve Factor at the point, because I have no idea how to go from a Location on a curve to a Factor.




