Questions tagged [splines]
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159 questions
0 votes
1 answer
33 views
Resample to evenly spaced curve based on named attribute
I'm trying to generate/resample a curve with a named attribute similar to factor (monotonically increasing from 0 to 1) and I wish to resample the curve such that points are evenly spaced based on ...
2 votes
1 answer
98 views
Finding inverse of float curve output
My current node setup is I'm sampling the float curve node based on the spline factor and storing it as an attribute. I wish to find the inverse as well, that is, the factor that maps to the current ...
2 votes
1 answer
65 views
How would I use Geometry Nodes to animate points from a volume to a spline?
I have a Geometry Nodes setup in which I have my points randomly distributed in a mesh volume (image 1). I want to animate all of the points gravitating to a spline object (image 2). It works great ...
0 votes
1 answer
62 views
Spline length math using geometry nodes
I am animating a curve growing using the Trim Curve geo node. I want to keep a constant length (say x) of the curve a different color. In my current setup I am using Spline Factor in the shader to do ...
1 vote
0 answers
41 views
How to make curve handles identical between matching endpoints in Geometry Nodes?
How to make curve handles identical between matching endpoints in Geometry Nodes (single pass, no Repeat Zone)? I have a road spline and a mask that separates intersections from road segments, which ...
2 votes
2 answers
68 views
UV artefacts when generating on Curve
My spline has a width of 20 meters, and I’m experiencing UV stretching artifacts on its curves/turns. Despite extensive attempts to fix this, the issue persists. Could you suggest a workflow to ...
1 vote
1 answer
69 views
How to Connect Unordered Vertices into a Spline?
How do I connect the vertices to form a spline? I have some vertices floating in space, and I need to connect them into a spline. However, the distances between the points vary, and their indices are ...
0 votes
1 answer
39 views
Armature changes it's shape and size when changing the Y Scale Mod in the Spline IK bone constraint, when it should remain it's original shape
I recently started working with bones for the first time, and I came across this problem: the bone that's selected (glowing) is the one with the Spline IK Bone Constraint. When the Y Scale Mod is set ...
2 votes
1 answer
146 views
Curve Handles To Points in Geometry Nodes
Tried searching a bit but could not get exactly what I wanted. Thought I'd try my luck here. I have a multi-spline curve. I want to convert the control points (handles) of these curves to points so I ...
2 votes
1 answer
114 views
Why won't this point fully transform?
I'm animating a spline using hooks, and I'm noticing when I move this particular bone, I'm getting these strange bends, as if it's being "left behind," not completely following the bone. ...
1 vote
1 answer
36 views
Weird deformation with spline IK bone chain
I'm trying to set up this bone chain with spline IK, but for some reason, the root bone has trouble moving the chain, and it ends up with a big mess that looks like this. I suspect it might have ...
0 votes
0 answers
114 views
Blender 4.4 Curve Normals Display
In blender 4.3 and before, the curve normals would be hidden, in solid mode view, for the points of the curve that are inside another mesh, which greatly helps understanding where the curve is located ...
1 vote
0 answers
57 views
Hook Modifiers And Copy Rotations Are Causing A Dependency Cycle?
My tail rig uses hook modifiers on a nurbspath, and the deform bone chain has a splineIK constraint to flex and follow the nurbspath when it's being posed. I put copy rotation constraints on my tail ...
2 votes
2 answers
253 views
How can I Assign Different Material to Specific Edge/s?
Without using the Split Edge node (well also didn't work with Split Edge anyway), is it possible to assign a material to a specific edge? I tried a method similar to this approach, but it doesn't work ...
0 votes
2 answers
144 views
Individual Curve to Mesh for splines in the same curve
So I have three splines (3 vertical lines for example) and I want to make them cylinders with different randomized profiles. This is the basic idea of what I have. I want with every repeat to spawn a ...