My tail rig uses hook modifiers on a nurbspath, and the deform bone chain has a splineIK constraint to flex and follow the nurbspath when it's being posed. I put copy rotation constraints on my tail rig's animation control rings, so they tilt and point towards the end of the tail.
But I think there is some sort of dependency cycle happening that I don't know how to fix.
When I press Alt + R and Alt + G to set the bones back to their rest position, the tail is still floating away from the controls. Until I repeat the same commands or do any other command in Blender after. Almost like a delay.



