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How do I connect the vertices to form a spline? I have some vertices floating in space, and I need to connect them into a spline. However, the distances between the points vary, and their indices are randomly ordered. Because of that, I'm not sure how to connect them properly without introducing artifacts or errors.

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    $\begingroup$ As @MarkusvonBroady says in his answer, you cannot. Of course to the human eye there seems to be an obvious path to follow in your example - but will this always be the case? How random will they be distributed, how different the distances etc.? Or is it just this one path you want to get connected? Then the easiest solution is to just do it manually. $\endgroup$ Commented May 20 at 8:57

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The simplest answer is: you can't. Can you tell what curve produced these points?

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We can play a game, describe to me, in human language, the ruleset for connecting the dots, and I'll do my best job to provide the worst example (how the ruleset fails).

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