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I sculpted a high poly mesh and then created the UV map to have seperate islands for each side of the block. I wanted to create a low poly version to bake the high poly maps on to, however when I duplicate the object and use the decimate modifier, it joins all the edges of the seperate islands on the UV map I created.

Is there an option which helps preserve the original islands without joining them? or is this unavoidable?

High poly model UV:

enter image description here

After Decimating:

enter image description here

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