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Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

0 votes
0 answers
13 views

Currently trying to bake a normal map on a dragon I modeled. I followed the tutorial as best I could(the tutorial is this one: https://youtu.be/Qp72OUGdLGQ?si=lAY77jooMIflxR_o ), but it still gave me ...
Keilah H's user avatar
  • 135
0 votes
0 answers
13 views

I’m following a CG course for creating a realistic human character. Everything was going fine, but I’m stuck at the emission baking step used for baking pore details onto the face. The instructor’s ...
Aashish Patel's user avatar
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0 answers
20 views

Hello. I'm trying to bake these nice imported custom normals. If I bake them they end up dissappearing or looking odd. To me it looks like it bakes basic geometry normals into the map, because that is ...
rob.tmp's user avatar
1 vote
0 answers
23 views

I have sculpted a very high-res mesh with 7 levels of multires and ~74 M vertices (It's fairly smooth in the viewport during sculpting). I want to bake the displacement to lower multires levels, but ...
thorst's user avatar
  • 108
0 votes
0 answers
28 views

I am almost new to Blender and I am using it to paint aircraft. I tried to bake decal for test, but it did not work out well. I can use texture stencil and paint it, but I can't use it at sometimes ...
applepie's user avatar
0 votes
1 answer
47 views

In blender, I can bake texture just fine. But when I repeat the same workflow, same parameters (mostly default), bpy results in very strong artifacting. The artifacts manifest as black streaks ...
Paul Zhang's user avatar
0 votes
0 answers
35 views

I'm trying to bake a high poly mesh's color into a low poly one using Diffuse, but I'm getting black zones in my low poly. There are no overlapping UVs on my low poly, and I tried increasing the ...
PrChewii's user avatar
0 votes
0 answers
16 views

I'm trying to bake this model with ambient occlusion, but it comes out white, how do I change it to a different color?
That_PRR_M1's user avatar
1 vote
1 answer
31 views

Have a problem about texture baking here. My texture turned out pixelated after baked, which was supposed to look clear like image 2. I have already made it as 2048*2048 px lol. Are there any solution ...
smile's user avatar
  • 11
0 votes
0 answers
38 views

I'm trying to bake an Ambient Occlusion (AO) map from a high-poly model onto a low-poly version. I'm doing this for a video game project, and I want the low-poly model to have as few polygons as ...
Andrés Nieto Caceres's user avatar
0 votes
1 answer
67 views

I am running baking operation for blender through python script but its taking a lot of time due to update image operations running for same mesh. (total time 23 mins) I need to optimize the process ...
Kaustubh Jha's user avatar
0 votes
0 answers
14 views

I sculpted a high poly mesh and then created the UV map to have seperate islands for each side of the block. I wanted to create a low poly version to bake the high poly maps on to, however when I ...
ParadiseN's user avatar
0 votes
0 answers
47 views

When baking my model in Blender, 6 out of 7 materials bake correctly, but one always comes out black. The first screenshot is the original model. The second is the bake model after baking. (As you can ...
Tazty's user avatar
  • 1
0 votes
0 answers
26 views

I doing simple character model and made a cage to get clear bake but when I use a cage I get result like this: Half of texture is broken, for some reason(and whole face). On mesh it looks like this: ...
Cieszesię Niezmiernie's user avatar
0 votes
1 answer
21 views

I'm trying to bake a space background material. I need a large image (16.000 x 8.000px), but my potato laptop can't handle the bake. Is there a way to divide the bake into at least 4 parts so I can ...
BR Vida Loka's user avatar

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