Questions tagged [texture-baking]
Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.
1,366 questions
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How do I fix a "invalid cage object" error?
Currently trying to bake a normal map on a dragon I modeled. I followed the tutorial as best I could(the tutorial is this one: https://youtu.be/Qp72OUGdLGQ?si=lAY77jooMIflxR_o ), but it still gave me ...
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Blender quits/crashes during Emission Bake for pore texture (Realistic Character Course) [closed]
I’m following a CG course for creating a realistic human character. Everything was going fine, but I’m stuck at the emission baking step used for baking pore details onto the face. The instructor’s ...
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trying to bake custom normals
Hello. I'm trying to bake these nice imported custom normals. If I bake them they end up dissappearing or looking odd. To me it looks like it bakes basic geometry normals into the map, because that is ...
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Unable to bake displacement from multires due to RAM. Any walkarounds?
I have sculpted a very high-res mesh with 7 levels of multires and ~74 M vertices (It's fairly smooth in the viewport during sculpting). I want to bake the displacement to lower multires levels, but ...
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Baking decal goes wrong
I am almost new to Blender and I am using it to paint aircraft. I tried to bake decal for test, but it did not work out well. I can use texture stencil and paint it, but I can't use it at sometimes ...
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Texture baking artifacts show imprint of uv mesh using bpy
In blender, I can bake texture just fine. But when I repeat the same workflow, same parameters (mostly default), bpy results in very strong artifacting. The artifacts manifest as black streaks ...
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Baking diffuse from high poly to low gives black artifacts
I'm trying to bake a high poly mesh's color into a low poly one using Diffuse, but I'm getting black zones in my low poly. There are no overlapping UVs on my low poly, and I tried increasing the ...
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Baking ambient occlusion with color [duplicate]
I'm trying to bake this model with ambient occlusion, but it comes out white, how do I change it to a different color?
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Baked texture looks blurry
Have a problem about texture baking here. My texture turned out pixelated after baked, which was supposed to look clear like image 2. I have already made it as 2048*2048 px lol. Are there any solution ...
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(Blender 4.5.2 LTS) Bake AO into some low polly but half of the model comes black
I'm trying to bake an Ambient Occlusion (AO) map from a high-poly model onto a low-poly version. I'm doing this for a video game project, and I want the low-poly model to have as few polygons as ...
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Baking operation through script repeatedly updates image of same mesh | Optimization
I am running baking operation for blender through python script but its taking a lot of time due to update image operations running for same mesh. (total time 23 mins) I need to optimize the process ...
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Decimate modifier joining islands on UV map
I sculpted a high poly mesh and then created the UV map to have seperate islands for each side of the block. I wanted to create a low poly version to bake the high poly maps on to, however when I ...
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Black spots after baking an object
When baking my model in Blender, 6 out of 7 materials bake correctly, but one always comes out black. The first screenshot is the original model. The second is the bake model after baking. (As you can ...
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Baking textures using CAGE option is giving unexpected results
I doing simple character model and made a cage to get clear bake but when I use a cage I get result like this: Half of texture is broken, for some reason(and whole face). On mesh it looks like this: ...
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How to split a bake in at least 4 parts for a single material of an object?
I'm trying to bake a space background material. I need a large image (16.000 x 8.000px), but my potato laptop can't handle the bake. Is there a way to divide the bake into at least 4 parts so I can ...