Linked Questions

3 votes
1 answer
1k views

So I did add Glare in Compositing mode and when I render, it works as it should. But when I try to render it with transparent background, it's not working. Why?
Ant's user avatar
  • 129
1 vote
0 answers
1k views

I know this is a tired problem, but the solutions here and here aren't working for me so I'm posting here. I'm using blender 2.92.0. In the compositor I have a Render Layers Node going into a Glare ...
Jonathon Smith's user avatar
-1 votes
1 answer
434 views

I'm trying to add a glare node to my render result via compositing nodes: However, when I render animation using CtrlF12, the glare does not show up. I know that I have to change to viewer node for ...
CONQUERER HOON's user avatar
0 votes
0 answers
437 views

I made this planet with a volumetric shader for the atmosphere Left you see the atmosphere rendered in viewport mode Right you see it just rendered out but now the volumetrics are missing Any guesses?...
Ferwous's user avatar
  • 185
1 vote
1 answer
366 views

Why does rendered fire on transparent background look different than on preview? Preview: Render with transparent background: It seems that the flame loses its red color in my final render, But it'...
陈锦涛's user avatar
0 votes
1 answer
326 views

Sorry if this is weirdly worded but when I render something with transparency using Eevee the colours are weirdly desaturated, sometimes fully greyscale, but only when exported and not in the render ...
Asht Mslf's user avatar
1 vote
0 answers
63 views

I am trying to get an animation that has 3 render layers to have a transparent background. How would I do this? Simply checking the transparent box under film does not work with multiple layers ...
user53924's user avatar
  • 101
0 votes
1 answer
63 views

I followed this tutorial to render fire. But, for some reason when I render the images, any image format with transparency just shows a box instead of the image. I can render the image with a ...
JustCodingAgain's user avatar
2 votes
0 answers
31 views

I am working on a project where I composed many layers with an transparent background. Now I rendered the whole thing and when I saved it the result looked different than the saved version (The white ...
Oschkr's user avatar
  • 21
2 votes
0 answers
27 views

I have a problem and I can not find an answer in internet. So basically I have a candle with animated candle flame (made with texture nodes and I added a point light source) and I want to render only ...
andrix's user avatar
  • 223
0 votes
0 answers
19 views

I am rendering smoke, and all seems well until I open the output file in Premier Pro or Photoshop. The liquid in the glass renders (the smoke renders inside the glass) but as soon as the smoke leaves ...
Mr Deansgate's user avatar
11 votes
5 answers
11k views

I'm trying to render a lightsaber on a transparent background to use as game sprites. I've followed a tutorial on youtube to create the glow/blur effect and it worked great on a black background but ...
BogdanM's user avatar
  • 111
15 votes
1 answer
23k views

I need to render Bloom effect while using a transparent background, I need to save PNG sequence with RGBA, when I do this, the Bloom effect is being removed by the transparency since it falls outside ...
Georges D's user avatar
  • 5,180
16 votes
3 answers
10k views

When rendering volumes with Film > Transparent enabled, the alpha appears to be the wrong type (premultiplied/straight). In the 3D view it works as expected: This is a known bug. Is there any way to ...
gandalf3's user avatar
  • 159k
5 votes
1 answer
20k views

Ok, Im very new to nodes with the actual render but Im trying to do what these people did, just get a basic glow around my emissive materials: unity animate object transform into another How do I get ...
blue's user avatar
  • 1,287

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