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Questions tagged [normals]

Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.

1 vote
0 answers
46 views

just starting to learn geometry nodes in Blender 5.0. I'm making an utility with geometry nodes but in order to achieve what I have in mind I have to recreate the "even" extrude the solidify ...
Talk3d's user avatar
  • 21
3 votes
1 answer
113 views

I have a circular spiral curve, and am using geometry nodes to instance a "rhinestone" mesh along the points of this spiral curve. I want to change the orientation of the rhinestones, so ...
Wy Bert's user avatar
  • 113
1 vote
1 answer
39 views

I'm working with some downloaded game models and making some minor edits for fun, and I noticed that there's quite a few places with duplicate vertices (specifically on the edges of the model). When I ...
LavenderTownsGhost's user avatar
-1 votes
0 answers
14 views

I’m facing an issue that has been bothering me for a while and would really appreciate your help. I have a model with over 100,000 polygons and a file size of around 400MB in .glb format. After using ...
meewo's user avatar
  • 1
1 vote
1 answer
21 views

I have a mesh that uses flat shading that looks how I want in blender but has wonky shading when using glTF viewer or when importing into Godot engine. However here is the weird shading present in ...
Hamp ter's user avatar
2 votes
1 answer
81 views

I exported this room from 3ds Max to FBX and imported it into Blender. At some point, I noticed that: It had been triangulated (maybe due to some export option). Every triangle was a separate island. ...
Tomasz Drgas's user avatar
1 vote
1 answer
90 views

(Edit edit: I reuploaded the project properly: ) I have a sphere and distributed points randomly on its surface using a texture as a mask. Now I would like to connect the dots randomly with curves. I ...
MikeKnight's user avatar
1 vote
1 answer
36 views

I'm a bit new in blender and I made a planet using nodes and I wanted to export my model into unity so I saw I needed to bake my textures, I did the color all correct but when I tried to do the normal,...
Soku's user avatar
  • 11
0 votes
1 answer
30 views

there is a problem with normals: I added yellow lines to highlight the normals which looks good: here are bad looking normals: If try ...
blenduser's user avatar
  • 418
1 vote
0 answers
51 views

I'm writing a script that exports a mesh from Blender to a game format. The format stores, per vertex, their normals, tangents, and what i assume is a bitangent sign. The latter is a single signed ...
Moff's user avatar
  • 41
0 votes
1 answer
52 views

I've been teaching myself Blender to support a video game I've been trying to develop. After some time I was able to create something that I think looks like a great base. However, I'm having some ...
Jesse's user avatar
  • 1
0 votes
1 answer
48 views

I'm creating a Triplanar Vector Shader Group, that has the ability to blur edges, making textures seamless. The ide is to use it with procedural textures that are 2D (Hoping it can optimise working ...
Giuliano Alcantara's user avatar
1 vote
1 answer
62 views

I’m trying to set the vertex normals on the boundary points of a mesh generated by the Screw modifier (or Spin operation) so that they’re exactly at 90 degrees. By default they ARE NOT 90 degrees. The ...
huh1005's user avatar
  • 13
0 votes
1 answer
79 views

I'm currently doing a hairstyle for a sort of cloudy puffy hair, my idea for making it was making the puffs as separate meshes and then transfer normals between them so that they look like they blend ...
Throndronis's user avatar
0 votes
0 answers
89 views

Original Mesh: Custom Normals: How can I set Position so that the Mesh actually looks like this without Custom Normals. Here, I'm trying to sculpt the mesh using it's custom normals. Trying to build ...
abhiraaid's user avatar

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