Questions tagged [normals]
Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.
1,466 questions
1 vote
0 answers
46 views
How to evenly extrude with geometry nodes?
just starting to learn geometry nodes in Blender 5.0. I'm making an utility with geometry nodes but in order to achieve what I have in mind I have to recreate the "even" extrude the solidify ...
3 votes
1 answer
113 views
How can I change the orientation of geometry node instances on curve points, so they wrap around the surface of a mesh?
I have a circular spiral curve, and am using geometry nodes to instance a "rhinestone" mesh along the points of this spiral curve. I want to change the orientation of the rhinestones, so ...
1 vote
1 answer
39 views
After merging two vertices in the same space, the faces reflect weirdly in Solid view
I'm working with some downloaded game models and making some minor edits for fun, and I noticed that there's quite a few places with duplicate vertices (specifically on the edges of the model). When I ...
-1 votes
0 answers
14 views
How to Fix Inverted Normals After Using gltfpack on a Large 3D Model in Blender
I’m facing an issue that has been bothering me for a while and would really appreciate your help. I have a model with over 100,000 polygons and a file size of around 400MB in .glb format. After using ...
1 vote
1 answer
21 views
Exported gltf/glb with shape keys has bad surface normals
I have a mesh that uses flat shading that looks how I want in blender but has wonky shading when using glTF viewer or when importing into Godot engine. However here is the weird shading present in ...
2 votes
1 answer
81 views
Why does welding or merging vertices change shading normals?
I exported this room from 3ds Max to FBX and imported it into Blender. At some point, I noticed that: It had been triangulated (maybe due to some export option). Every triangle was a separate island. ...
1 vote
1 answer
90 views
How to connect random points on sphere with curves that do not intersect the sphere?
(Edit edit: I reuploaded the project properly: ) I have a sphere and distributed points randomly on its surface using a texture as a mask. Now I would like to connect the dots randomly with curves. I ...
1 vote
1 answer
36 views
Normal map bake in Blender changes the color of model
I'm a bit new in blender and I made a planet using nodes and I wanted to export my model into unity so I saw I needed to bake my textures, I did the color all correct but when I tried to do the normal,...
0 votes
1 answer
30 views
How to restore correct shading?
there is a problem with normals: I added yellow lines to highlight the normals which looks good: here are bad looking normals: If try ...
1 vote
0 answers
51 views
How to properly export vertex normals from Blender?
I'm writing a script that exports a mesh from Blender to a game format. The format stores, per vertex, their normals, tangents, and what i assume is a bitangent sign. The latter is a single signed ...
0 votes
1 answer
52 views
How to Properly Panel a Low Poly Space Ship [duplicate]
I've been teaching myself Blender to support a video game I've been trying to develop. After some time I was able to create something that I think looks like a great base. However, I'm having some ...
0 votes
1 answer
48 views
Best way to make a Triplanar mask form X Y Z
I'm creating a Triplanar Vector Shader Group, that has the ability to blur edges, making textures seamless. The ide is to use it with procedural textures that are 2D (Hoping it can optimise working ...
1 vote
1 answer
62 views
Set Vertex Normals on Selected Points (without proximity)
I’m trying to set the vertex normals on the boundary points of a mesh generated by the Screw modifier (or Spin operation) so that they’re exactly at 90 degrees. By default they ARE NOT 90 degrees. The ...
0 votes
1 answer
79 views
How can i transfer normals between multiple objects?
I'm currently doing a hairstyle for a sort of cloudy puffy hair, my idea for making it was making the puffs as separate meshes and then transfer normals between them so that they look like they blend ...
0 votes
0 answers
89 views
Set Position(Sculpt) based on Custom Normal
Original Mesh: Custom Normals: How can I set Position so that the Mesh actually looks like this without Custom Normals. Here, I'm trying to sculpt the mesh using it's custom normals. Trying to build ...