Skip to main content

Questions tagged [vector]

In math and physics, a vector is "s a geometric object that has magnitude (or length) and direction." Blender uses 3D vectors in compositing, material and geometry nodes; and elsewhere to represent direction or force. Use this tag for questions about any of the uses of vectors in Blender.

1 vote
0 answers
45 views

just starting to learn geometry nodes in Blender 5.0. I'm making an utility with geometry nodes but in order to achieve what I have in mind I have to recreate the "even" extrude the solidify ...
Talk3d's user avatar
  • 21
0 votes
1 answer
27 views

I have a torus-like mesh with a GN set up, so all instances track to a given object (active camera in this case). As you can see below, on the positive Y quadrant of the scene, all the instances are ...
Geri's user avatar
  • 1,337
2 votes
1 answer
65 views

I have a Geometry Nodes setup in which I have my points randomly distributed in a mesh volume (image 1). I want to animate all of the points gravitating to a spline object (image 2). It works great ...
scatterbrain's user avatar
2 votes
1 answer
72 views

So I have some instances on a plane and I want to delete any instance which is on the 'wrong' side of a curve (in this instance, lets say below the curve on the Y axis). I guess this would either be ...
Lazlo Woodbine's user avatar
1 vote
1 answer
68 views

I have a setup where the rotation of my instances follows the curve tangent, but the Z axis of the instances points “away” from the direction of the curve where the angle of the curve is sharp enough. ...
Purple's user avatar
  • 13
0 votes
0 answers
44 views

I have some normals to some "Petals" created in Geometry Nodes. The tutorial I'm following keeps using 'Align Euler To Vector'(AEulerTV) which is deprecated, I'm advised to use 'Align ...
Marc's user avatar
  • 1
3 votes
1 answer
122 views

I've got a setup for aligning the rotation of instances to point one axis into the bends of a resampled curve, another axis is aligned with the tangent of the curve. It's working well except for the ...
Tahutify's user avatar
2 votes
1 answer
80 views

I'm designing several meta-surface antennas to test and visualise different radiation patterns. I can successfully generate a grid of circles, but I'm having trouble rotating each instance at ...
Rick T's user avatar
  • 5,263
0 votes
0 answers
39 views

is there a non destructive way to fill a 3Dcurve in the aera-parts. example what i´d like to achieve: edit: my usecase is mainly to import vectorbased cutting edges as svg from lithographic files. ...
awfulTHEcgi's user avatar
0 votes
1 answer
48 views

I'm creating a Triplanar Vector Shader Group, that has the ability to blur edges, making textures seamless. The ide is to use it with procedural textures that are 2D (Hoping it can optimise working ...
Giuliano Alcantara's user avatar
0 votes
0 answers
32 views

I am trying to get a render of a 3d object in vector format. As a test case, I have a donut and a cube arranged in the following way: I then proceeded to convert the objects into grease pencil using ...
NotAProgrammer's user avatar
0 votes
2 answers
65 views

Summoning some Vector Math guru. Why the Texture Coordinate Camera and Object output are different if I view this camera and Object is this Camera? My goal is to set the material color brighter as the ...
Void's user avatar
  • 35
0 votes
1 answer
72 views

Is it possible to get coordinates (in a global coordinate system) of a vector that is collinear with an edge using some default Blender feature or some add-on? I need these coordinates for the ...
misha.physics's user avatar
0 votes
0 answers
147 views

I have this geometry node that makes a volume object. I use position connected to the vector of the noise texture. I manage to rotate on specific axes using Vector Rotate and Rotation to Euler so I ...
Kreative Zombie's user avatar
2 votes
1 answer
66 views

My goal is to create an instance for each mesh island based of the maximum size of the island. The instance should later always face the camera and cover the whole island in view. I've tried to ...
p_node's user avatar
  • 73

15 30 50 per page
1
2 3 4 5
18