Questions tagged [vector]
In math and physics, a vector is "s a geometric object that has magnitude (or length) and direction." Blender uses 3D vectors in compositing, material and geometry nodes; and elsewhere to represent direction or force. Use this tag for questions about any of the uses of vectors in Blender.
256 questions
1 vote
0 answers
45 views
How to evenly extrude with geometry nodes?
just starting to learn geometry nodes in Blender 5.0. I'm making an utility with geometry nodes but in order to achieve what I have in mind I have to recreate the "even" extrude the solidify ...
0 votes
1 answer
27 views
Track instances to object (GN)
I have a torus-like mesh with a GN set up, so all instances track to a given object (active camera in this case). As you can see below, on the positive Y quadrant of the scene, all the instances are ...
2 votes
1 answer
65 views
How would I use Geometry Nodes to animate points from a volume to a spline?
I have a Geometry Nodes setup in which I have my points randomly distributed in a mesh volume (image 1). I want to animate all of the points gravitating to a spline object (image 2). It works great ...
2 votes
1 answer
72 views
How do I delete / remove all instances on a plane which sit to one side or other of a separate curve object?
So I have some instances on a plane and I want to delete any instance which is on the 'wrong' side of a curve (in this instance, lets say below the curve on the Y axis). I guess this would either be ...
1 vote
1 answer
68 views
Smooth rotation of instances along curve
I have a setup where the rotation of my instances follows the curve tangent, but the Z axis of the instances points “away” from the direction of the curve where the angle of the curve is sharp enough. ...
0 votes
0 answers
44 views
How to deconstruct normal vector for Euler rotation
I have some normals to some "Petals" created in Geometry Nodes. The tutorial I'm following keeps using 'Align Euler To Vector'(AEulerTV) which is deprecated, I'm advised to use 'Align ...
3 votes
1 answer
122 views
Aligning instance rotation to point instance face orientation into curve bends. Instances on endpoints of the curve have flipped face orientation
I've got a setup for aligning the rotation of instances to point one axis into the bends of a resampled curve, another axis is aligned with the tangent of the curve. It's working well except for the ...
2 votes
1 answer
80 views
Rotating instances in a certain pattern / at a certain angle using geometry nodes
I'm designing several meta-surface antennas to test and visualise different radiation patterns. I can successfully generate a grid of circles, but I'm having trouble rotating each instance at ...
0 votes
0 answers
39 views
3D curve filling
is there a non destructive way to fill a 3Dcurve in the aera-parts. example what i´d like to achieve: edit: my usecase is mainly to import vectorbased cutting edges as svg from lithographic files. ...
0 votes
1 answer
48 views
Best way to make a Triplanar mask form X Y Z
I'm creating a Triplanar Vector Shader Group, that has the ability to blur edges, making textures seamless. The ide is to use it with procedural textures that are 2D (Hoping it can optimise working ...
0 votes
0 answers
32 views
Grease Pencil in 3D
I am trying to get a render of a 3d object in vector format. As a test case, I have a donut and a cube arranged in the following way: I then proceeded to convert the objects into grease pencil using ...
0 votes
2 answers
65 views
Why the Texture Coordinate Camera and Object output are different if I view this camera and Object is this Camera
Summoning some Vector Math guru. Why the Texture Coordinate Camera and Object output are different if I view this camera and Object is this Camera? My goal is to set the material color brighter as the ...
0 votes
1 answer
72 views
Getting coordinates of a vector that is collinear with an edge
Is it possible to get coordinates (in a global coordinate system) of a vector that is collinear with an edge using some default Blender feature or some add-on? I need these coordinates for the ...
0 votes
0 answers
147 views
Geometry nodes scale noise texture on specific axis only
I have this geometry node that makes a volume object. I use position connected to the vector of the noise texture. I manage to rotate on specific axes using Vector Rotate and Rotation to Euler so I ...
2 votes
1 answer
66 views
Geonode get individual island size
My goal is to create an instance for each mesh island based of the maximum size of the island. The instance should later always face the camera and cover the whole island in view. I've tried to ...