Skip to main content

Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

1 vote
2 answers
61 views

I want this part of the cylinder to stand alone as an island in the UV map so that the outer edges don't stretch like this. I've tried making extra loop cuts and adding another UV map. If anybody ...
Vince's user avatar
  • 397
1 vote
0 answers
20 views

How to see a procedural texture in the UV Editor tab? In real time, without baking. If this doesn't exist yet, wouldn't it be theoretically very difficult to implement?
blenduser's user avatar
  • 418
0 votes
0 answers
33 views

Having done a model of a duvet here, I need it to match the texture on the edges, as it already does in the middle. Is there a way of gradually straightening the edges on the UV map, so they meet ...
un1ca_do4ka's user avatar
0 votes
1 answer
34 views

I need some help with this object. I need to make it have a flat UV from the front view so i can skin a white line around the edge without distorting/smearing at the back of the Sunvisor. Projecting ...
TuRBoO's user avatar
  • 1
0 votes
1 answer
64 views

I'm Texture Painting onto a shield in side view with the help of an image to trace over the lines, and I notice the lines are wobbly when viewed from a different angle. The only thing that has ...
Lodreus's user avatar
  • 15
0 votes
1 answer
37 views

when i try to render image , image texture is not visible in render view but its showing in shading view port
Venkatesan. L's user avatar
-1 votes
1 answer
70 views

I converted a SFM model for use in Blender and it looks and works fine, however the UV map somehow does not match the texture at all. I can't edit the UV map like this, I unwrapped the legs again as a ...
ClayPita's user avatar
0 votes
0 answers
93 views

In this YouTube tutorial they claim I don't need the Tiled option to create UDIMs? I checked in Blender 4.4 but I can't see this option for my new Image inside the UV Editor. Where can I find it then? ...
Megan Love's user avatar
  • 1,168
0 votes
0 answers
31 views

Is it possible to export only the outer edges of all my UV islands? I export my UV layouts as SVGs to use in illustration software, but having too many UVs can cause a lot of lag. So I only wish to ...
DigitalDesignDude's user avatar
2 votes
1 answer
883 views

Is there any quick and easy way to do colored id maps for Substance Painter from Blender, like what's shown in image below? I'm doing it completely manually and that takes a lot of time. At the ...
Wh1T3h4Ck5's user avatar
0 votes
1 answer
28 views

I just imported an STL(converted to textureless OBJ later before import) and UV unwrapped it. When I try to paint it. it weirdly gets these seams all over the place. Also I'm not sure if the ...
Gaouser's user avatar
  • 21
0 votes
0 answers
41 views

I've been trying to add hair to the scalp area for over a day now but I can't seem to find any way to fix the error that keeps popping up. I asked the blenderhelp subreddit first but one person told ...
Vaulted's user avatar
3 votes
2 answers
212 views

I'm facing some UV unwrapping problems, and I don't know why, how or where the deformity is coming from. Help.
Ogunlesi Taiwo's user avatar
2 votes
2 answers
259 views

New to Blender and having an unwrap problem. If I add a cube from the pull down menu it unwraps perfectly. Then I tried building my own cube from scratch by placing the 8 vertices, then selecting ...
Victor M's user avatar
0 votes
0 answers
18 views

so here I have a model, that I would like to animate. The model is great, but all al the textures are grouped into one big, and I'd like to separate them to take the material from one part and copy it ...
Lilian Rilos's user avatar

15 30 50 per page
1
2 3 4 5
79