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Questions tagged [visibility]

Blender allows the user to control whether an object can be visible in the 3D view space separately from whether or not it will be visible in the render, through the visibility property. Use this tag for questions about control of an object's visibility property.

0 votes
0 answers
20 views

When adding the hair system as a child element, the buttons responsible for visibility are not displayed in the outliner. Everything is functioning normally in the new file (the first few minutes ...
Other NAP's user avatar
3 votes
1 answer
131 views

I have around 100 objects all parented to an Empty. I want all of them to be invisible in the render starting at frame 10 and onward. I tried animating the Render Visibility (camera icon) of the Empty ...
Megan Love's user avatar
  • 1,178
0 votes
0 answers
23 views

In practice, when we use boxhide in sculpt mode to crop some part of the object. We can set the visibility area to show outside object or inside object (show in the red circle). But, in coding, when ...
Ritipong Wongkhuenkaew's user avatar
2 votes
2 answers
249 views

My animation works right in viewport but wrong when rendered. First picture features a hand with a knife and a cupcake both render and viewport enabled, all good. Second picture is a few frames before,...
Kateryna Mazurchak's user avatar
0 votes
1 answer
95 views

I followed a Youtube tutorial, which showed me how to hide and show objects, while making my animation, by inserting keyframes and selecting/deselecting the objects by changing the icon (next to the ...
Timo's user avatar
  • 1
1 vote
1 answer
111 views

Got myself Blender 4.2.5 LTS and there seems to be something missing in the Outliner. In previous versions I could get little icons for each object and collection for the five different visibility ...
Edward's user avatar
  • 410
3 votes
1 answer
86 views

I cannot find the model in the collections? I've disabled absolutely everything, but as you can see the model is visible and selectable? How do I get it back in the Outliner?
Kateryna Mazurchak's user avatar
0 votes
0 answers
39 views

For my project I need a render with a specific lighting - which I have achieved by disabling the Object > Visibility > Ray Visibility > Diffuse property. However, upon rendering, the ...
campfireMode's user avatar
2 votes
1 answer
35 views

Correct me if I'm wrong, but I heard that disabling in viewport tells blender to stop processing the disabled objects, improving performance. I don't see the button to do so. Example from another ...
Autumn's user avatar
  • 171
0 votes
0 answers
39 views

I have a trouble with cavity shading in viewport. I really like using it, but I notice it doesn't work as I would expect with bigger objects. Is there a way to make it more visible keeping the desired ...
Piotrek B.'s user avatar
0 votes
0 answers
22 views

I would like to do something similar to this. I have a bunch of "sticks" on a tree branch that I will join together as a single object to make things easier. I want the sticks to be ...
Mrhansenable's user avatar
1 vote
1 answer
156 views

As I understand the interface of visibility has been changed, and now I just do not know how to hide the object but remain shadows from another items on it.
Nikolai Vorobiev's user avatar
0 votes
1 answer
67 views

How to fix the it? Here's the .blend file ( https://drive.google.com/file/d/12LxFHE3bhb_hLMjB4thCQHZUDCv13onA/view?usp=sharing )
kaede's user avatar
  • 13
1 vote
0 answers
68 views

I have flat 2D eyes that I want to slightly embed into my rounded 3D character without sculpting into the character. I’m trying to stop the gap between the eyes and character. Visibility priority (?) ...
Schming's user avatar
  • 37
1 vote
1 answer
91 views

I am trying to apply materials in a huge scene(Specifically Telltale's: The Walking Dead Season 2 Ski Lodge Environment, which I exported as a FBX from 3DSMax). in Blender 4.2 and I'm having an issue ...
ZERATUL 491's user avatar

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