This question is too general to be answered in a Q&A site like SE. It would be better to consult to a recent thesis, or a text book. Here are couple of suggestions that come to my mind:
Chapter 11 of Möller, T. (2018) Real-time rendering. Fourth edition. Boca Raton: Taylor & Francis, CRC Press.
Engel, W. F. (ed.) (2018) GPU pro 360 guide to lighting. First edition. Boca Raton, FL: CRC Press/Taylor & Francis Group.
Part 7 of Haines, E. and Akenine-Möller, T. (2019) Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Available at: https://doi.org/10.1007/978-1-4842-4427-2 (Accessed: 22 July 2020).
The fourth version of pbrt.
The list goes on and on...