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Questions tagged [global-illumination]

1 vote
1 answer
239 views

I recently added Voxel Cone Tracing Global Illumination into my game engine and everything works great. But I need somehow improve my plain ambient lighting without VXGI. Are there any techniques? I ...
John Stoner's user avatar
1 vote
1 answer
359 views

I understand backwards path tracing and bidirectional path tracing (BDPT). However I'm failing to understand how Metrpolis Light Transport methods are even remotely feasible to run. My understanding ...
Chris Gnam's user avatar
1 vote
0 answers
182 views

So in my path tracer I sample both some bounce ray given an importance function for the current BRDF, and if applicable (reflection is non-specular) I directly sample all light sources (for my ...
Chris Gnam's user avatar
2 votes
2 answers
341 views

I'm following Ray Tracing The Rest of Your Life to implement a ray tracer, but the explains on math (mainly pdf part) got me confused so I followed Rendering Equation to understand the math behind. As ...
Rahn's user avatar
  • 203
1 vote
1 answer
272 views

Suppose $P_1$ and $P_2$ two different points on surface. And let $l$: be the light source direction, $n$: normal vector $r$: specular reflection direction $v$: viewing direction . In case 1 (at $P_1$...
S. M.'s user avatar
  • 212
0 votes
1 answer
248 views

What is the state of the art in global illumination algorithms in real time applications? Which algorithms or categories of algorithms are actually used in the wild and what are their characteristics (...
cg_guy420's user avatar
  • 155
1 vote
1 answer
159 views

I wrote a rather elegant and compact Photon Mapper in CUDA. But I treat all my photons they same, and ignore their colour. This simplicity has some nice properties: e.g. I can just count them with one ...
Bram's user avatar
  • 280
0 votes
0 answers
89 views

Say we have a image reconstruction filter $h:R\to\mathbb R$ defined on the raster space $[0,w]\times[0,h]$, where $w,h\in\mathbb N$ define the width and height of the image plane in pixels, ...
0xbadf00d's user avatar
  • 203

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